Pregled bibliografske jedinice broj: 1080155
Subjective and objective metrics of evaluating cybersickness in virtual environment
Subjective and objective metrics of evaluating cybersickness in virtual environment // Printing & Design 2020 / Stanimirović - Žiljak, Ivana (ur.).
Zagreb: FotoSoft (FS), 2020. str. 101-104 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), stručni)
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Naslov
Subjective and objective metrics of evaluating
cybersickness in virtual environment
Autori
Agić, Ana ; Mandić, Lidija ; Stanić-Loknar, Nikolina
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), stručni
Izvornik
Printing & Design 2020
/ Stanimirović - Žiljak, Ivana - Zagreb : FotoSoft (FS), 2020, 101-104
Skup
Međunarodni znanstveni skup Tiskarstvo & dizajn 2020
Mjesto i datum
Zagreb, Hrvatska, 04.06.2020
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
subjective metrics, objective metrics, evaluation, cybersickness
Sažetak
Cybersickness is a common side effect of being in a virtual reality environment, and it can be explained as a consequence of vestubulo- oculomotor mismatch in humans. This effect is also known as vection (the feeling of pseudo movement), where a person has an illusory feeling of movement while being stationary. Movement nausea has been investigated since flight simulators in the 1990s by using Kennedys Simulator Sickness Questionnaire (SSQ). Nowdays, various questionnaires are being used to subjectively evaluate cybersickness, feeling of presence in the virtual environment and generally questionnaires to access user experience. In addition to questionnaires, objective metrics are used to identify various changes in a person’s physiological state. These physiological changes include changes in sweating, changes in heart rate, blood pressure, breathing and changes which can be observed on a brain wave measuring device (EEG). With the parallel use of subjective and objective metrics, it is possible to gain much better insight into cybersickness and to observe which elements of virtual reality need to be addressed in order to reduce the effect of cybersickness.
Izvorni jezik
Engleski
Znanstvena područja
Grafička tehnologija
POVEZANOST RADA
Ustanove:
Grafički fakultet, Zagreb