Pregled bibliografske jedinice broj: 1051916
Problem Based Learning for Primary School Junior Grade Students Using Digital Tools
Problem Based Learning for Primary School Junior Grade Students Using Digital Tools // MIPRO 2019 42st International Convention / Skala, Karolj (ur.).
Opatija: Institute of Electrical and Electronics Engineers (IEEE), 2019. str. 697-702 doi:10.23919/MIPRO.2019.8756775 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1051916 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Problem Based Learning for Primary School Junior
Grade Students Using Digital Tools
Autori
Mezak, Jasminka ; Pejić Papak, Petra
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
MIPRO 2019 42st International Convention
/ Skala, Karolj - Opatija : Institute of Electrical and Electronics Engineers (IEEE), 2019, 697-702
ISBN
978-953-233-098-4
Skup
42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2019)
Mjesto i datum
Opatija, Hrvatska, 21.05.2019. - 25.05.2019
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
problem based learning ; logical tasks ; digital tools ; algorithmic thinking ; primary school students
Sažetak
Problem based learning (PBL) is a learning strategy that uses a certain problem to encourage learners' critical thinking, information seeking, and finding solution for solving that problem. Such solutions are mostly identified in collaboration with other students. The role of the teacher is to develop innovative ideas for the implementation of PBL activities, using digital tools and digital contents. Learning scenarios as materials that offer such ideas can contribute in the involvement of young students in the process of PBL. The ongoing Erasmus+ project “GLAT-Games for Learning Algorithmic Thinking” involved 24 primary school junior grade teachers in education with different teaching strategies for stimulating the algorithmic thinking of their students in everyday situations. During the second workshop the participants were introduced to the use of digital tools for developing logical tasks and for the conduction of PBL. The set task for the participants was to conceive such activities, create a learning scenario of PBL and perform it with their students. After performing the activity in the classroom, a qualitative analysis of the preparation and implementation of the conceived activity was carried out. This paper presents a part of the analysis concerning the teachers' attitudes on the preparation of PBL activity using digital tools.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti, Pedagogija
POVEZANOST RADA
Projekti:
EK-Erasmus+-2017-1-HR01-KA201-035362 - Games for Learning Algorithmic Thinking (GLAT) (Mezak, Jasminka; Hoić-Božić, Nataša, EK - 2017- KA201 - Strategic Partnerships for school education) ( CroRIS)
Ustanove:
Učiteljski fakultet, Rijeka,
Sveučilište u Rijeci
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Conference Proceedings Citation Index - Science (CPCI-S)
- Scopus