Pregled bibliografske jedinice broj: 1048971
A Classification of Visual Style for 3D Games
A Classification of Visual Style for 3D Games // Proceedings 23rd International Computer Science and Engineering Conference (ICSEC), 2019 IEEE / Kamolphiwong, Sinchai (ur.).
Phuket: Institute of Electrical and Electronics Engineers (IEEE), 2019. str. 12-17 doi:10.1109/ICSEC47112.2019.8974729 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1048971 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
A Classification of Visual Style for 3D Games
Autori
Wattanasoontorn, Voravika ; Theppaitoon, Mathus ; Bernik, Andrija
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings 23rd International Computer Science and Engineering Conference (ICSEC), 2019 IEEE
/ Kamolphiwong, Sinchai - Phuket : Institute of Electrical and Electronics Engineers (IEEE), 2019, 12-17
ISBN
978-1-7281-2544-2
Skup
23rd International Computer Science and Engineering Conference (ICSEC 2019)
Mjesto i datum
Phuket, Tajland, 30.10.2019. - 01.11.2019
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
3D Games ; 3D Graphic ; Model ; Visual style
Sažetak
Graphic styles for 3D games can be designed in any direction as the designer desires. Graphic styles range from an abstract composing with a degree of independence from visual references to a realistic rendition of the real world. Cel shaded, voxel graphics, and photo-realism are terms that widely used to characterize the graphic style. Nevertheless, these designates are not systematically set and well prescribed since development techniques change rapidly due to hardware and software innovations. In order to visualize a chosen graphic style, numerous compositions, materials, and execution are required. The purpose of a game, as defined by developers, can be game experience goal, player enjoyment, market capitalization, or specific objectives such as cognitive improvement. Different graphic styles can be used to reach the same goal, but some of graphic styles may have longer production time than others. In this study, we survey a hundred and forty of popular 3D games in the mobile platform with a focus on their basic construction including forms, proportions, texture, and lighting, in order to propose an alternative classification of graphic styles for today’s technology.
Izvorni jezik
Engleski
Znanstvena područja
Grafička tehnologija, Informacijske i komunikacijske znanosti, Interdisciplinarne društvene znanosti
Napomena
Scopus indeksiranje