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Pregled bibliografske jedinice broj: 1047837

Enhancing teachers’ computational thinking skills through game based learning


Hoić-Božić, Nataša; Mezak, Jasminka; Tomljenović, Krešo
Enhancing teachers’ computational thinking skills through game based learning // CEUR Workshop Proceedings, Volume 2494 / Rugelj, Jože ; Lapina, Maria (ur.).
Stavropolj : Dombay: CEUR, 2019. 13, 11 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 1047837 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Enhancing teachers’ computational thinking skills through game based learning

Autori
Hoić-Božić, Nataša ; Mezak, Jasminka ; Tomljenović, Krešo

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
CEUR Workshop Proceedings, Volume 2494 / Rugelj, Jože ; Lapina, Maria - Stavropolj : Dombay : CEUR, 2019

Skup
International Scientific Conference Innovative Approaches to the Application of Digital Technologies in Education and Research (SLET 2019)

Mjesto i datum
Stavropolj, Ruska Federacija, 20.05.2019. - 23.05.2019

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Computational Thinking ; Game Based learning ; GLAT project

Sažetak
Computational thinking is a concept which involves formulating and solving problems in a way computer would do it, though not necessarily with the help of a computer. It is considered to be the necessary skill for successful functioning in the technology driven society of the 21st century, therefore it is important to integrate it into the education system. Since the role of the teacher in that context is important, the paper considers activities in the development of computational thinking of pre- service and in-service teachers, especially through game based learning. Two projects that explore this topic are presented: the Erasmus+ project GLAT and the Digital games project. Copyright 2019 for this paper by its authors.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti, Obrazovne znanosti (psihologija odgoja i obrazovanja, sociologija obrazovanja, politologija obrazovanja, ekonomika obrazovanja, antropologija obrazovanja, neuroznanost i rano učenje, pedagoške discipline)



POVEZANOST RADA


Projekti:
EK-Erasmus+-2017-1-HR01-KA201-035362 - Games for Learning Algorithmic Thinking (GLAT) (Mezak, Jasminka; Hoić-Božić, Nataša, EK - 2017- KA201 - Strategic Partnerships for school education) ( CroRIS)
uniri-drustv-18-130

Ustanove:
Učiteljski fakultet, Rijeka,
Fakultet informatike i digitalnih tehnologija, Rijeka

Poveznice na cjeloviti tekst rada:

ceur-ws.org ceur-ws.org

Citiraj ovu publikaciju:

Hoić-Božić, Nataša; Mezak, Jasminka; Tomljenović, Krešo
Enhancing teachers’ computational thinking skills through game based learning // CEUR Workshop Proceedings, Volume 2494 / Rugelj, Jože ; Lapina, Maria (ur.).
Stavropolj : Dombay: CEUR, 2019. 13, 11 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Hoić-Božić, N., Mezak, J. & Tomljenović, K. (2019) Enhancing teachers’ computational thinking skills through game based learning. U: Rugelj, J. & Lapina, M. (ur.)CEUR Workshop Proceedings, Volume 2494.
@article{article, author = {Hoi\'{c}-Bo\v{z}i\'{c}, Nata\v{s}a and Mezak, Jasminka and Tomljenovi\'{c}, Kre\v{s}o}, year = {2019}, pages = {11}, chapter = {13}, keywords = {Computational Thinking, Game Based learning, GLAT project}, title = {Enhancing teachers’ computational thinking skills through game based learning}, keyword = {Computational Thinking, Game Based learning, GLAT project}, publisher = {CEUR}, publisherplace = {Stavropolj, Ruska Federacija}, chapternumber = {13} }
@article{article, author = {Hoi\'{c}-Bo\v{z}i\'{c}, Nata\v{s}a and Mezak, Jasminka and Tomljenovi\'{c}, Kre\v{s}o}, year = {2019}, pages = {11}, chapter = {13}, keywords = {Computational Thinking, Game Based learning, GLAT project}, title = {Enhancing teachers’ computational thinking skills through game based learning}, keyword = {Computational Thinking, Game Based learning, GLAT project}, publisher = {CEUR}, publisherplace = {Stavropolj, Ruska Federacija}, chapternumber = {13} }

Časopis indeksira:


  • Scopus





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