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Pregled bibliografske jedinice broj: 1032851

Games for Learning Old and Special Alphabets – The Case Study of Gamifying Mrežnik


Mihaljević, Josip
Games for Learning Old and Special Alphabets – The Case Study of Gamifying Mrežnik // CLiC-it 2019: Proceedings of the Sixth Italian Conference on Computational Linguistics / Bernardi, Raffaella ; Navigli, Roberto ; Semeraro, Giovanni (ur.).
Bari: Association for Computational Linguistics (ACL), 2019. str. 1-6 (poster, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Games for Learning Old and Special Alphabets – The Case Study of Gamifying Mrežnik

Autori
Mihaljević, Josip

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
CLiC-it 2019: Proceedings of the Sixth Italian Conference on Computational Linguistics / Bernardi, Raffaella ; Navigli, Roberto ; Semeraro, Giovanni - Bari : Association for Computational Linguistics (ACL), 2019, 1-6

Skup
6th Italian Conference on Computational Linguistics (CLiC-it 2019)

Mjesto i datum
Bari, Italija, 13.11.2019. - 15.11.2019

Vrsta sudjelovanja
Poster

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Braille alphabet, e-learning, games, sign language

Sažetak
This paper presents many different custom made web games which are created for learning the Glagolitic script, the sign language, and the Braille alphabet. These games were created within The Croatian Web Dictionary Project – Mrežnik where the author works on gamifying dictionary content. The games for learning the Glagolitic script, sign language, and Braille alphabet will be connected to the entries glagoljica (the Glagolitic script), brajica (Braille alphabet), and the subentry znakovni jezik (sign language) of the entry jezik (language) in Mrežnik. In the paper, each of these games will be presented by stating the game type, mechanics, and gamification elements such as scoring, leaderboards, levels, and badges, etc. The position of these games in the structure of Mrežnik will be shown and the reception of the published games through Facebook likes and shares will be presented. For Glagolitic games, a statistical analysis will also be given to show how many players have completed the game, submitted their results, and replayed the game. At the end of the paper technology used for creating, testing, and publishing these games will also be analyzed.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Institut za hrvatski jezik i jezikoslovlje, Zagreb

Profili:

Avatar Url Josip Mihaljević (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada ceur-ws.org

Citiraj ovu publikaciju:

Mihaljević, Josip
Games for Learning Old and Special Alphabets – The Case Study of Gamifying Mrežnik // CLiC-it 2019: Proceedings of the Sixth Italian Conference on Computational Linguistics / Bernardi, Raffaella ; Navigli, Roberto ; Semeraro, Giovanni (ur.).
Bari: Association for Computational Linguistics (ACL), 2019. str. 1-6 (poster, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Mihaljević, J. (2019) Games for Learning Old and Special Alphabets – The Case Study of Gamifying Mrežnik. U: Bernardi, R., Navigli, R. & Semeraro, G. (ur.)CLiC-it 2019: Proceedings of the Sixth Italian Conference on Computational Linguistics.
@article{article, author = {Mihaljevi\'{c}, Josip}, year = {2019}, pages = {1-6}, keywords = {Braille alphabet, e-learning, games, sign language}, title = {Games for Learning Old and Special Alphabets – The Case Study of Gamifying Mre\v{z}nik}, keyword = {Braille alphabet, e-learning, games, sign language}, publisher = {Association for Computational Linguistics (ACL)}, publisherplace = {Bari, Italija} }
@article{article, author = {Mihaljevi\'{c}, Josip}, year = {2019}, pages = {1-6}, keywords = {Braille alphabet, e-learning, games, sign language}, title = {Games for Learning Old and Special Alphabets – The Case Study of Gamifying Mre\v{z}nik}, keyword = {Braille alphabet, e-learning, games, sign language}, publisher = {Association for Computational Linguistics (ACL)}, publisherplace = {Bari, Italija} }




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