Pregled bibliografske jedinice broj: 1032851
Games for Learning Old and Special Alphabets – The Case Study of Gamifying Mrežnik
Games for Learning Old and Special Alphabets – The Case Study of Gamifying Mrežnik // CLiC-it 2019: Proceedings of the Sixth Italian Conference on Computational Linguistics / Bernardi, Raffaella ; Navigli, Roberto ; Semeraro, Giovanni (ur.).
Bari: Association for Computational Linguistics (ACL), 2019. str. 1-6 (poster, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1032851 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Games for Learning Old and Special Alphabets – The
Case Study of Gamifying Mrežnik
Autori
Mihaljević, Josip
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
CLiC-it 2019: Proceedings of the Sixth Italian Conference on Computational Linguistics
/ Bernardi, Raffaella ; Navigli, Roberto ; Semeraro, Giovanni - Bari : Association for Computational Linguistics (ACL), 2019, 1-6
Skup
6th Italian Conference on Computational Linguistics (CLiC-it 2019)
Mjesto i datum
Bari, Italija, 13.11.2019. - 15.11.2019
Vrsta sudjelovanja
Poster
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Braille alphabet, e-learning, games, sign language
Sažetak
This paper presents many different custom made web games which are created for learning the Glagolitic script, the sign language, and the Braille alphabet. These games were created within The Croatian Web Dictionary Project – Mrežnik where the author works on gamifying dictionary content. The games for learning the Glagolitic script, sign language, and Braille alphabet will be connected to the entries glagoljica (the Glagolitic script), brajica (Braille alphabet), and the subentry znakovni jezik (sign language) of the entry jezik (language) in Mrežnik. In the paper, each of these games will be presented by stating the game type, mechanics, and gamification elements such as scoring, leaderboards, levels, and badges, etc. The position of these games in the structure of Mrežnik will be shown and the reception of the published games through Facebook likes and shares will be presented. For Glagolitic games, a statistical analysis will also be given to show how many players have completed the game, submitted their results, and replayed the game. At the end of the paper technology used for creating, testing, and publishing these games will also be analyzed.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Institut za hrvatski jezik i jezikoslovlje, Zagreb
Profili:
Josip Mihaljević
(autor)