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Pregled bibliografske jedinice broj: 1031160

Experiences with Projects about Digital Games for Learning Computational Thinking and Programming


Hoić-Božić, Nataša
Experiences with Projects about Digital Games for Learning Computational Thinking and Programming // DAAD 2019 - Cooperation at Academic Informatics Education across Balkan Countries and Beyond: The Impact of Informatics to Society
Jelsa, Hrvatska, 2019. (pozvano predavanje, nije recenziran, neobjavljeni rad, znanstveni)


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Naslov
Experiences with Projects about Digital Games for Learning Computational Thinking and Programming

Autori
Hoić-Božić, Nataša

Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, neobjavljeni rad, znanstveni

Skup
DAAD 2019 - Cooperation at Academic Informatics Education across Balkan Countries and Beyond: The Impact of Informatics to Society

Mjesto i datum
Jelsa, Hrvatska, 02.09.2019. - 06.09.2019

Vrsta sudjelovanja
Pozvano predavanje

Vrsta recenzije
Nije recenziran

Ključne riječi
Game-Based Learning, GLAT, Coding4Girls, Digital Games

Sažetak
Game-Based Learning (GBL) is an approach that involves the use of educational digital games whose purpose is to achieve certain learning outcomes. In modern education it is more and more applied to motivate students, increase their engagement, and improve their learning results. Three ongoing projects at the University of Rijeka, Department of Informatics that deal with GBL are Erasmus+ project “Games for Learning Algorithmic Thinking” – GLAT (2017-1-HR01-KA201- 035362), Erasmus+ project “Coding4Girls” (2018-1- SI01-KA201-047013), and UNIRI project “Digital Games in the Context of Learning, Teaching, and Promoting Inclusive Education” – Digital Games (uniri-drustv-18-130). These projects address open and innovative education from both pedagogical and technological aspects and generally support developing computational thinking and programming skills by using educational digital games.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet informatike i digitalnih tehnologija, Rijeka

Profili:

Avatar Url Nataša Hoić-Božić (autor)


Citiraj ovu publikaciju:

Hoić-Božić, Nataša
Experiences with Projects about Digital Games for Learning Computational Thinking and Programming // DAAD 2019 - Cooperation at Academic Informatics Education across Balkan Countries and Beyond: The Impact of Informatics to Society
Jelsa, Hrvatska, 2019. (pozvano predavanje, nije recenziran, neobjavljeni rad, znanstveni)
Hoić-Božić, N. (2019) Experiences with Projects about Digital Games for Learning Computational Thinking and Programming. U: DAAD 2019 - Cooperation at Academic Informatics Education across Balkan Countries and Beyond: The Impact of Informatics to Society.
@article{article, author = {Hoi\'{c}-Bo\v{z}i\'{c}, Nata\v{s}a}, year = {2019}, keywords = {Game-Based Learning, GLAT, Coding4Girls, Digital Games}, title = {Experiences with Projects about Digital Games for Learning Computational Thinking and Programming}, keyword = {Game-Based Learning, GLAT, Coding4Girls, Digital Games}, publisherplace = {Jelsa, Hrvatska} }
@article{article, author = {Hoi\'{c}-Bo\v{z}i\'{c}, Nata\v{s}a}, year = {2019}, keywords = {Game-Based Learning, GLAT, Coding4Girls, Digital Games}, title = {Experiences with Projects about Digital Games for Learning Computational Thinking and Programming}, keyword = {Game-Based Learning, GLAT, Coding4Girls, Digital Games}, publisherplace = {Jelsa, Hrvatska} }




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