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Pregled bibliografske jedinice broj: 1030841

Gamification of Game Programming Education: A Case Study in a Croatian High School


Schatten, Markus; Schatten, Marinela
Gamification of Game Programming Education: A Case Study in a Croatian High School // Proceedings of the Central European Conference on Information and Intelligent Systems 2019 / Strahonja, Vjeran ; Kirinić, Valentina (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2019. str. 13-18 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Gamification of Game Programming Education: A Case Study in a Croatian High School

Autori
Schatten, Markus ; Schatten, Marinela

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the Central European Conference on Information and Intelligent Systems 2019 / Strahonja, Vjeran ; Kirinić, Valentina - Varaždin : Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2019, 13-18

Skup
30th Central European Conference on Information and Intelligent Systems (CECIIS 2019)

Mjesto i datum
Varaždin, Hrvatska, 02.10.2019. - 04.10.2019

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
gamicifation ; classcraft ; e-learning ; mixed learning ; computer games

Sažetak
An initial case study on gamification of a game programming education lectures for computer science high-school students is presented and analyzed. For the sake of this study the gamification platform ClassCraft has been used on two separate classes each of which was divided into two groups - a group that used the gamified platform and a group that used a traditional e-learning platform. Results show that students using the gamified platform were more motivated and had better results

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet organizacije i informatike, Varaždin

Profili:

Avatar Url Markus Schatten (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada archive.ceciis.foi.hr

Citiraj ovu publikaciju:

Schatten, Markus; Schatten, Marinela
Gamification of Game Programming Education: A Case Study in a Croatian High School // Proceedings of the Central European Conference on Information and Intelligent Systems 2019 / Strahonja, Vjeran ; Kirinić, Valentina (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2019. str. 13-18 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Schatten, M. & Schatten, M. (2019) Gamification of Game Programming Education: A Case Study in a Croatian High School. U: Strahonja, V. & Kirinić, V. (ur.)Proceedings of the Central European Conference on Information and Intelligent Systems 2019.
@article{article, author = {Schatten, Markus and Schatten, Marinela}, year = {2019}, pages = {13-18}, keywords = {gamicifation, classcraft, e-learning, mixed learning, computer games}, title = {Gamification of Game Programming Education: A Case Study in a Croatian High School}, keyword = {gamicifation, classcraft, e-learning, mixed learning, computer games}, publisher = {Fakultet organizacije i informatike Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Vara\v{z}din, Hrvatska} }
@article{article, author = {Schatten, Markus and Schatten, Marinela}, year = {2019}, pages = {13-18}, keywords = {gamicifation, classcraft, e-learning, mixed learning, computer games}, title = {Gamification of Game Programming Education: A Case Study in a Croatian High School}, keyword = {gamicifation, classcraft, e-learning, mixed learning, computer games}, publisher = {Fakultet organizacije i informatike Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Vara\v{z}din, Hrvatska} }




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