Pregled bibliografske jedinice broj: 1030841
Gamification of Game Programming Education: A Case Study in a Croatian High School
Gamification of Game Programming Education: A Case Study in a Croatian High School // Proceedings of the Central European Conference on Information and Intelligent Systems 2019 / Strahonja, Vjeran ; Kirinić, Valentina (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2019. str. 13-18 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1030841 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Gamification of Game Programming Education: A Case Study in a Croatian High School
Autori
Schatten, Markus ; Schatten, Marinela
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the Central European Conference on Information and Intelligent Systems 2019
/ Strahonja, Vjeran ; Kirinić, Valentina - Varaždin : Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2019, 13-18
Skup
30th Central European Conference on Information and Intelligent Systems (CECIIS 2019)
Mjesto i datum
Varaždin, Hrvatska, 02.10.2019. - 04.10.2019
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
gamicifation ; classcraft ; e-learning ; mixed learning ; computer games
Sažetak
An initial case study on gamification of a game programming education lectures for computer science high-school students is presented and analyzed. For the sake of this study the gamification platform ClassCraft has been used on two separate classes each of which was divided into two groups - a group that used the gamified platform and a group that used a traditional e-learning platform. Results show that students using the gamified platform were more motivated and had better results
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Fakultet organizacije i informatike, Varaždin
Profili:
Markus Schatten
(autor)