Pregled bibliografske jedinice broj: 1014965
QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link
QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link // Proceedings of the 22nd Conference on Innovation in Clouds, Internet and Networks (QoE Management Workshop)
Pariz, Francuska, 2019. str. 1-6 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1014965 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link
Autori
Slivar, Ivan ; Skorin-Kapov, Lea ; Sužnjević, Mirko
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 22nd Conference on Innovation in Clouds, Internet and Networks (QoE Management Workshop)
/ - , 2019, 1-6
Skup
3rd International Workshop on Quality of Experience Management (QoE-Management 2019), in conjunction with ICIN 2019
Mjesto i datum
Pariz, Francuska, 18.02.2019
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
cloud gaming QoE ; QoE modelling ; resource allocation
Sažetak
Cloud gaming offers the capability of delivering high-quality graphics games to any type of end user device, however at the cost of high bandwidth consumption and strict latency requirements. Meeting Quality of Experience (QoE) requirements under limited resource availability calls for efficient and dynamic service adaptation. In this paper, we formulate an optimization problem for QoE-aware resource allocation for multiple cloud gaming users sharing a bottleneck link. The optimization problem is solved by utilizing algorithms that employ QoE estimation models derived from subjective studies for different types of games. We specifically investigate the impact on the resource allocation outcome when jointly considering both quality and QoE fairness as optimization objectives. The QoE-aware algorithms are shown to achieve higher average and higher minimum MOS values compared to a baseline algorithm. Results also confirm that both a cloud gaming service provider and resource provider should consider game type when adapting video coding parameters and allocating resources.
Izvorni jezik
Engleski
Znanstvena područja
Elektrotehnika, Računarstvo
POVEZANOST RADA
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb