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Pregled bibliografske jedinice broj: 1001648

Visual Identity as a Form of Communication in MMORPG


Afrić, Winton
Visual Identity as a Form of Communication in MMORPG // InFuture2007: Digital information and heritage / Seljan, S ; Stančić, H. (ur.).
Zagreb: Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveučilišta u Zagrebu, 2007. str. 423-431 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Visual Identity as a Form of Communication in MMORPG

Autori
Afrić, Winton

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
InFuture2007: Digital information and heritage / Seljan, S ; Stančić, H. - Zagreb : Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveučilišta u Zagrebu, 2007, 423-431

ISBN
978-953-175-305-0

Skup
1st International Conference, The Future of Information Sciences (INFuture), INFuture2007: “Digital Information and Heritage”

Mjesto i datum
Zagreb, Hrvatska, 07.11.2007. - 09.11.2007

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
RPG, Virtual reality, Visual Identity, Comunication sciences

Sažetak
The visual identity in the simulated game world (virtual reality) is defined and established by the visual identity of all elements of the environment. Each of the (cultural, social, biological) visual elements is part of a system that defines all levels of experience in the world of virtual reality. Communication forms are crucial in defining the specificity of each element that in turn creates a specific experience (for each agent immersed in virtual reality). Specific experience depends on the rules of visual communication established through the construction of a certain visual identity of individual elements in a simulated game world, and the understanding of certain games is based on the fact that visual elements and visual identities constructed are a coherent whole. This is why the subject of visual identity is very important for the future development of convincing virtual reality in the MMORPG and is therefore part of future communication research of great importance for the further development of information science. The contribution of the work is the establishment of the theoretical and analytical concept of visual identity as the fundamental indicator of the credibility of the virtual world of the game. The structure of the indicator is based on the fact that every visual identity, whether rich or modest, is shared by the same type of fundamental attributes and problems, although it consists of different cultural forms depending on the system to which it belongs.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti, Likovne umjetnosti

Napomena
"Visual Identity as a Form of Communication in MMORPG", izlaganje držano u tematskoj skupini radova: e-Heritage and Preservation, 9. studenoga 2007. (izlaganje na engleskom jeziku)



POVEZANOST RADA


Ustanove:
Filozofski fakultet, Zagreb,
Visoko učilište Algebra, Zagreb

Profili:

Avatar Url Winton Afrić (autor)


Citiraj ovu publikaciju:

Afrić, Winton
Visual Identity as a Form of Communication in MMORPG // InFuture2007: Digital information and heritage / Seljan, S ; Stančić, H. (ur.).
Zagreb: Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveučilišta u Zagrebu, 2007. str. 423-431 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Afrić, W. (2007) Visual Identity as a Form of Communication in MMORPG. U: Seljan, S. & Stančić, H. (ur.)InFuture2007: Digital information and heritage.
@article{article, author = {Afri\'{c}, Winton}, year = {2007}, pages = {423-431}, keywords = {RPG, Virtual reality, Visual Identity, Comunication sciences}, isbn = {978-953-175-305-0}, title = {Visual Identity as a Form of Communication in MMORPG}, keyword = {RPG, Virtual reality, Visual Identity, Comunication sciences}, publisher = {Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Zagreb, Hrvatska} }
@article{article, author = {Afri\'{c}, Winton}, year = {2007}, pages = {423-431}, keywords = {RPG, Virtual reality, Visual Identity, Comunication sciences}, isbn = {978-953-175-305-0}, title = {Visual Identity as a Form of Communication in MMORPG}, keyword = {RPG, Virtual reality, Visual Identity, Comunication sciences}, publisher = {Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Zagreb, Hrvatska} }




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