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Pregled bibliografske jedinice broj: 1000366

How to measure and model QoE for networked games? A case study of World of Warcraft


Sužnjević, Mirko; Skorin-Kapov, Lea; Čereković, Aleksandra; Matijašević, Maja
How to measure and model QoE for networked games? A case study of World of Warcraft // Multimedia systems, 25 (2019), 395-420 doi:.org/10.1007/s00530-019-00615-x (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 1000366 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
How to measure and model QoE for networked games? A case study of World of Warcraft

Autori
Sužnjević, Mirko ; Skorin-Kapov, Lea ; Čereković, Aleksandra ; Matijašević, Maja

Izvornik
Multimedia systems (0942-4962) 25 (2019); 395-420

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
Quality of experience ; QoE ; Networked games ; QoE assessment and modeling ; MMORPG ; Machine learning

Sažetak
In this paper, we investigate methodologies for modeling quality of experience (QoE) for networked video games, focusing on massively multiplayer online role-playing games (MMORPGs), and using Blizzard Entertainment’s World of Warcraft (WoW) as a case study. In two user studies, involving a total of 104 players, we investigate system, user, and context parameters and evaluate their impact on QoE and related quality features. We also discuss some methodological questions related to measuring gaming QoE, which can be used as guidelines for future gaming QoE studies. We further analyze a set of quality metrics "beyond MOS". Having evaluated different modeling techniques, we present and evaluate four linear statistical models and three (non-linear) machine learning models for estimating MMORPG QoE. Finally, we make our datasets available to the research community to foster further analysis and reproducibility of results.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo

Napomena
Objavljen prvo online, svibanj 2019



POVEZANOST RADA


Projekti:
IP-8065
UIP-2014-09-5605 - Kooperativno upravljanje iskustvenom kvalitetom upokretnim mrežama za interaktivne višemedijske aplikacije u računalom oblaku (Q-MANIC) (Skorin-Kapov, Lea, HRZZ ) ( CroRIS)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Poveznice na cjeloviti tekst rada:

doi doi.org

Citiraj ovu publikaciju:

Sužnjević, Mirko; Skorin-Kapov, Lea; Čereković, Aleksandra; Matijašević, Maja
How to measure and model QoE for networked games? A case study of World of Warcraft // Multimedia systems, 25 (2019), 395-420 doi:.org/10.1007/s00530-019-00615-x (međunarodna recenzija, članak, znanstveni)
Sužnjević, M., Skorin-Kapov, L., Čereković, A. & Matijašević, M. (2019) How to measure and model QoE for networked games? A case study of World of Warcraft. Multimedia systems, 25, 395-420 doi:.org/10.1007/s00530-019-00615-x.
@article{article, author = {Su\v{z}njevi\'{c}, Mirko and Skorin-Kapov, Lea and \v{C}erekovi\'{c}, Aleksandra and Matija\v{s}evi\'{c}, Maja}, year = {2019}, pages = {395-420}, DOI = {doi.org/10.1007/s00530-019-00615-x}, keywords = {Quality of experience, QoE, Networked games, QoE assessment and modeling, MMORPG, Machine learning}, journal = {Multimedia systems}, doi = {doi.org/10.1007/s00530-019-00615-x}, volume = {25}, issn = {0942-4962}, title = {How to measure and model QoE for networked games? A case study of World of Warcraft}, keyword = {Quality of experience, QoE, Networked games, QoE assessment and modeling, MMORPG, Machine learning} }
@article{article, author = {Su\v{z}njevi\'{c}, Mirko and Skorin-Kapov, Lea and \v{C}erekovi\'{c}, Aleksandra and Matija\v{s}evi\'{c}, Maja}, year = {2019}, pages = {395-420}, DOI = {doi.org/10.1007/s00530-019-00615-x}, keywords = {Quality of experience, QoE, Networked games, QoE assessment and modeling, MMORPG, Machine learning}, journal = {Multimedia systems}, doi = {doi.org/10.1007/s00530-019-00615-x}, volume = {25}, issn = {0942-4962}, title = {How to measure and model QoE for networked games? A case study of World of Warcraft}, keyword = {Quality of experience, QoE, Networked games, QoE assessment and modeling, MMORPG, Machine learning} }

Časopis indeksira:


  • Current Contents Connect (CCC)
  • Web of Science Core Collection (WoSCC)
    • Science Citation Index Expanded (SCI-EXP)
    • SCI-EXP, SSCI i/ili A&HCI
  • Scopus


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  • INSPEC


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