Pregled bibliografske jedinice broj: 978595
Tijek izrade okruženja u Unreal Engine 4
Tijek izrade okruženja u Unreal Engine 4 // Polytechnic and Design, 6 (2018), 4; 234-244 doi:10.19279/TVZ.PD.2018-6-4-15 (međunarodna recenzija, članak, stručni)
CROSBI ID: 978595 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Tijek izrade okruženja u Unreal Engine 4
(Unreal Engine 4 environment workflow)
Autori
Mačković ; Damir, Bernik ; Andrija
Izvornik
Polytechnic and Design (1849-1995) 6
(2018), 4;
234-244
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, stručni
Ključne riječi
3D okruženje, 3D modeliranje, igre, level dizajn, teksturiranje, Unreal Engine 4
(3D environment, 3D modeling, games, level design, texturing, Unreal Engine 4)
Sažetak
In order to understand the creation of 3D environments in Unreal Engine 4 it is necessary to study conventional games and their essential elements. It is also necessary to understand both game and level designer's roles in the computer game industry. We have covered the importance of their roles along with games and computer game industry in general which are described in the theoretical part of our paper. During the development of our project the S.S. Infinity, a complete documented workflow had been created and later described in our paper. The documented workflow includes descriptions of creating 3D models, textures, texture packages, lighting, post process effects, animations and creating 3D environment. Our result of the project is a fly-through animation which shows an early stage of game development and it is shown at the end of our conclusion.
Izvorni jezik
Engleski
Znanstvena područja
Grafička tehnologija, Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Sveučilište Sjever, Koprivnica