Pretražite po imenu i prezimenu autora, mentora, urednika, prevoditelja

Napredna pretraga

Pregled bibliografske jedinice broj: 978595

Tijek izrade okruženja u Unreal Engine 4


Mačković; Damir, Bernik; Andrija
Tijek izrade okruženja u Unreal Engine 4 // Polytechnic and Design, 6 (2018), 4; 234-244 doi:10.19279/TVZ.PD.2018-6-4-15 (međunarodna recenzija, članak, stručni)


CROSBI ID: 978595 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Tijek izrade okruženja u Unreal Engine 4
(Unreal Engine 4 environment workflow)

Autori
Mačković ; Damir, Bernik ; Andrija

Izvornik
Polytechnic and Design (1849-1995) 6 (2018), 4; 234-244

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, stručni

Ključne riječi
3D okruženje, 3D modeliranje, igre, level dizajn, teksturiranje, Unreal Engine 4
(3D environment, 3D modeling, games, level design, texturing, Unreal Engine 4)

Sažetak
In order to understand the creation of 3D environments in Unreal Engine 4 it is necessary to study conventional games and their essential elements. It is also necessary to understand both game and level designer's roles in the computer game industry. We have covered the importance of their roles along with games and computer game industry in general which are described in the theoretical part of our paper. During the development of our project the S.S. Infinity, a complete documented workflow had been created and later described in our paper. The documented workflow includes descriptions of creating 3D models, textures, texture packages, lighting, post process effects, animations and creating 3D environment. Our result of the project is a fly-through animation which shows an early stage of game development and it is shown at the end of our conclusion.

Izvorni jezik
Engleski

Znanstvena područja
Grafička tehnologija, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Sveučilište Sjever, Koprivnica

Citiraj ovu publikaciju:

Mačković; Damir, Bernik; Andrija
Tijek izrade okruženja u Unreal Engine 4 // Polytechnic and Design, 6 (2018), 4; 234-244 doi:10.19279/TVZ.PD.2018-6-4-15 (međunarodna recenzija, članak, stručni)
Mačković, Damir, B. & Andrija (2018) Tijek izrade okruženja u Unreal Engine 4. Polytechnic and Design, 6 (4), 234-244 doi:10.19279/TVZ.PD.2018-6-4-15.
@article{article, author = {Damir, Bernik}, year = {2018}, pages = {234-244}, DOI = {10.19279/TVZ.PD.2018-6-4-15}, keywords = {3D okru\v{z}enje, 3D modeliranje, igre, level dizajn, teksturiranje, Unreal Engine 4}, journal = {Polytechnic and Design}, doi = {10.19279/TVZ.PD.2018-6-4-15}, volume = {6}, number = {4}, issn = {1849-1995}, title = {Tijek izrade okru\v{z}enja u Unreal Engine 4}, keyword = {3D okru\v{z}enje, 3D modeliranje, igre, level dizajn, teksturiranje, Unreal Engine 4} }
@article{article, author = {Damir, Bernik}, year = {2018}, pages = {234-244}, DOI = {10.19279/TVZ.PD.2018-6-4-15}, keywords = {3D environment, 3D modeling, games, level design, texturing, Unreal Engine 4}, journal = {Polytechnic and Design}, doi = {10.19279/TVZ.PD.2018-6-4-15}, volume = {6}, number = {4}, issn = {1849-1995}, title = {Unreal Engine 4 environment workflow}, keyword = {3D environment, 3D modeling, games, level design, texturing, Unreal Engine 4} }

Citati:





    Contrast
    Increase Font
    Decrease Font
    Dyslexic Font