Pregled bibliografske jedinice broj: 947471
Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers
Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers // Abstracts of the 5th International Conference on Behavioral Addictions ; Journal of Behavioral Addictions / Demetrovics, Zsolt (ur.).
Köln: Akadémiai Kiadó, 2018. str. 72-72 doi:10.1556/JBA.7.2018.Suppl.1 (predavanje, međunarodna recenzija, sažetak, znanstveni)
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Naslov
Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers
Autori
Glavak Tkalić, Renata ; Šporčić, Berislav
Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni
Izvornik
Abstracts of the 5th International Conference on Behavioral Addictions ; Journal of Behavioral Addictions
/ Demetrovics, Zsolt - Köln : Akadémiai Kiadó, 2018, 72-72
Skup
5th Internation Conference on Behavioral Addictions
Mjesto i datum
Köln, Njemačka, 23.04.2018. - 25.04.2018
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
problematic online gaming, motives for playing online video games, self-concept clarity
Sažetak
Different motives for online gaming and self- concept clarity have been identified as risk factors for development of problematic gaming in individuals who tend to satisfy their social needs through virtual interactions. The aim of this study was to explore the relationship between online gaming motivation, self-concept clarity and problematic online gaming. Additionally, the study investigated differences between regular, at-risk and disordered gamers in their weekly gaming time, motivation for online gaming and self-concept clarity. Data from 509 young adult (M=23.14, SD=4.66) videogame players from Croatia were analyzed. The measures used were Motives for Online Gaming Questionnaire, Self-Concept Clarity Scale, and Internet Gaming Disorder Scale. Results showed that problematic online gaming was positively correlated with social, competition, coping, fantasy and escape motives for playing online video games, and negatively with self-concept clarity. Hierarchical regression analyses revealed that, after controlling for age and weekly gaming time, escape motives and self-concept clarity were significant predictors of problematic online gaming. Disordered gamers had the highest scores for escape and fantasy motives, while regular gamers showed significantly lower scores on social, competition and coping motives than disordered and at-risk gamers. All groups differed significantly on self-concept clarity with the highest mean score for regular gamers.
Izvorni jezik
Engleski
Znanstvena područja
Psihologija
POVEZANOST RADA
Ustanove:
Institut društvenih znanosti Ivo Pilar, Zagreb
Profili:
Renata Glavak Tkalić
(autor)
Citiraj ovu publikaciju:
Časopis indeksira:
- Current Contents Connect (CCC)
- Web of Science Core Collection (WoSCC)
- Science Citation Index Expanded (SCI-EXP)
- Social Science Citation Index (SSCI)
- Scopus
- MEDLINE