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Pregled bibliografske jedinice broj: 947471

Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers


Glavak Tkalić, Renata; Šporčić, Berislav
Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers // Abstracts of the 5th International Conference on Behavioral Addictions ; Journal of Behavioral Addictions / Demetrovics, Zsolt (ur.).
Köln: Akadémiai Kiadó, 2018. str. 72-72 doi:10.1556/JBA.7.2018.Suppl.1 (predavanje, međunarodna recenzija, sažetak, znanstveni)


CROSBI ID: 947471 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers

Autori
Glavak Tkalić, Renata ; Šporčić, Berislav

Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni

Izvornik
Abstracts of the 5th International Conference on Behavioral Addictions ; Journal of Behavioral Addictions / Demetrovics, Zsolt - Köln : Akadémiai Kiadó, 2018, 72-72

Skup
5th Internation Conference on Behavioral Addictions

Mjesto i datum
Köln, Njemačka, 23.04.2018. - 25.04.2018

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
problematic online gaming, motives for playing online video games, self-concept clarity

Sažetak
Different motives for online gaming and self- concept clarity have been identified as risk factors for development of problematic gaming in individuals who tend to satisfy their social needs through virtual interactions. The aim of this study was to explore the relationship between online gaming motivation, self-concept clarity and problematic online gaming. Additionally, the study investigated differences between regular, at-risk and disordered gamers in their weekly gaming time, motivation for online gaming and self-concept clarity. Data from 509 young adult (M=23.14, SD=4.66) videogame players from Croatia were analyzed. The measures used were Motives for Online Gaming Questionnaire, Self-Concept Clarity Scale, and Internet Gaming Disorder Scale. Results showed that problematic online gaming was positively correlated with social, competition, coping, fantasy and escape motives for playing online video games, and negatively with self-concept clarity. Hierarchical regression analyses revealed that, after controlling for age and weekly gaming time, escape motives and self-concept clarity were significant predictors of problematic online gaming. Disordered gamers had the highest scores for escape and fantasy motives, while regular gamers showed significantly lower scores on social, competition and coping motives than disordered and at-risk gamers. All groups differed significantly on self-concept clarity with the highest mean score for regular gamers.

Izvorni jezik
Engleski

Znanstvena područja
Psihologija



POVEZANOST RADA


Ustanove:
Institut društvenih znanosti Ivo Pilar, Zagreb

Profili:

Avatar Url Renata Glavak Tkalić (autor)

Poveznice na cjeloviti tekst rada:

doi

Citiraj ovu publikaciju:

Glavak Tkalić, Renata; Šporčić, Berislav
Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers // Abstracts of the 5th International Conference on Behavioral Addictions ; Journal of Behavioral Addictions / Demetrovics, Zsolt (ur.).
Köln: Akadémiai Kiadó, 2018. str. 72-72 doi:10.1556/JBA.7.2018.Suppl.1 (predavanje, međunarodna recenzija, sažetak, znanstveni)
Glavak Tkalić, R. & Šporčić, B. (2018) Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers. U: Demetrovics, Z. (ur.)Abstracts of the 5th International Conference on Behavioral Addictions ; Journal of Behavioral Addictions doi:10.1556/JBA.7.2018.Suppl.1.
@article{article, author = {Glavak Tkali\'{c}, Renata and \v{S}por\v{c}i\'{c}, Berislav}, editor = {Demetrovics, Z.}, year = {2018}, pages = {72-72}, DOI = {10.1556/JBA.7.2018.Suppl.1}, keywords = {problematic online gaming, motives for playing online video games, self-concept clarity}, doi = {10.1556/JBA.7.2018.Suppl.1}, title = {Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers}, keyword = {problematic online gaming, motives for playing online video games, self-concept clarity}, publisher = {Akad\'{e}miai Kiad\'{o}}, publisherplace = {K\"{o}ln, Njema\v{c}ka} }
@article{article, author = {Glavak Tkali\'{c}, Renata and \v{S}por\v{c}i\'{c}, Berislav}, editor = {Demetrovics, Z.}, year = {2018}, pages = {72-72}, DOI = {10.1556/JBA.7.2018.Suppl.1}, keywords = {problematic online gaming, motives for playing online video games, self-concept clarity}, doi = {10.1556/JBA.7.2018.Suppl.1}, title = {Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers}, keyword = {problematic online gaming, motives for playing online video games, self-concept clarity}, publisher = {Akad\'{e}miai Kiad\'{o}}, publisherplace = {K\"{o}ln, Njema\v{c}ka} }

Časopis indeksira:


  • Current Contents Connect (CCC)
  • Web of Science Core Collection (WoSCC)
    • Science Citation Index Expanded (SCI-EXP)
    • Social Science Citation Index (SSCI)
  • Scopus
  • MEDLINE


Citati:





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