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Pregled bibliografske jedinice broj: 904407

A system for head-neck rehabilitation exercises based on serious gaming and virtual reality


Mihajlović, Željka; Popović, Siniša; Brkić, Karla; Ćosić, Krešimir
A system for head-neck rehabilitation exercises based on serious gaming and virtual reality // Multimedia tools and applications, 77 (2018), 15; 19113-19137 doi:10.1007/s11042-017-5328-z (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 904407 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
A system for head-neck rehabilitation exercises based on serious gaming and virtual reality

Autori
Mihajlović, Željka ; Popović, Siniša ; Brkić, Karla ; Ćosić, Krešimir

Izvornik
Multimedia tools and applications (1380-7501) 77 (2018), 15; 19113-19137

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
Serious game ; Virtual reality ; Neck ; Exercise

Sažetak
Acute and chronic neck pain are common medical conditions, and the treatment typically includes physical therapy involving daily exercises. Insufficient motivation of people afflicted with neck pain to adhere to the prescribed exercise regimen may delay their recovery. Accordingly, in this work, we propose a system that motivates the users to perform neck exercises by engaging them in a serious exergame within virtual reality (VR) environment. The system measures the users’ neck movements via a few static and dynamic kinematic tests and a novel VR serious game, tailored to the neck range of motion of each individual user. The game is designed to make the users perform rehabilitative neck movements according to the prescribed exercise regimen while playing. The analysis of acquired data from VR hardware provides insight into flexibility of the neck during head movements and overall neck kinematics, which is valuable for assessment of pain-related stiffness, as well as for progress monitoring. In a user study performed with the proposed system and the Oculus Rift DK2 VR headset, we show that the users find exercising more interesting and engaging when using the proposed system, and that introducing visually rich VR environments makes the users more motivated to continue exercising.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Projekti:
036-0000000-2029 - Adaptivno upravljanje scenarijima u VR terapiji PTSP-a (Ćosić, Krešimir, MZO ) ( CroRIS)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Poveznice na cjeloviti tekst rada:

doi doi.org link.springer.com

Citiraj ovu publikaciju:

Mihajlović, Željka; Popović, Siniša; Brkić, Karla; Ćosić, Krešimir
A system for head-neck rehabilitation exercises based on serious gaming and virtual reality // Multimedia tools and applications, 77 (2018), 15; 19113-19137 doi:10.1007/s11042-017-5328-z (međunarodna recenzija, članak, znanstveni)
Mihajlović, Ž., Popović, S., Brkić, K. & Ćosić, K. (2018) A system for head-neck rehabilitation exercises based on serious gaming and virtual reality. Multimedia tools and applications, 77 (15), 19113-19137 doi:10.1007/s11042-017-5328-z.
@article{article, author = {Mihajlovi\'{c}, \v{Z}eljka and Popovi\'{c}, Sini\v{s}a and Brki\'{c}, Karla and \'{C}osi\'{c}, Kre\v{s}imir}, year = {2018}, pages = {19113-19137}, DOI = {10.1007/s11042-017-5328-z}, keywords = {Serious game, Virtual reality, Neck, Exercise}, journal = {Multimedia tools and applications}, doi = {10.1007/s11042-017-5328-z}, volume = {77}, number = {15}, issn = {1380-7501}, title = {A system for head-neck rehabilitation exercises based on serious gaming and virtual reality}, keyword = {Serious game, Virtual reality, Neck, Exercise} }
@article{article, author = {Mihajlovi\'{c}, \v{Z}eljka and Popovi\'{c}, Sini\v{s}a and Brki\'{c}, Karla and \'{C}osi\'{c}, Kre\v{s}imir}, year = {2018}, pages = {19113-19137}, DOI = {10.1007/s11042-017-5328-z}, keywords = {Serious game, Virtual reality, Neck, Exercise}, journal = {Multimedia tools and applications}, doi = {10.1007/s11042-017-5328-z}, volume = {77}, number = {15}, issn = {1380-7501}, title = {A system for head-neck rehabilitation exercises based on serious gaming and virtual reality}, keyword = {Serious game, Virtual reality, Neck, Exercise} }

Časopis indeksira:


  • Current Contents Connect (CCC)
  • Web of Science Core Collection (WoSCC)
    • Science Citation Index Expanded (SCI-EXP)
    • SCI-EXP, SSCI i/ili A&HCI
  • Scopus


Citati:





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