Pregled bibliografske jedinice broj: 877574
Introducing Gamification into e-Learning University Courses
Introducing Gamification into e-Learning University Courses // MIPRO 2017 / Biljanović, Petar (ur.).
Opatija, 2017. str. 817-822 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 877574 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Introducing Gamification into e-Learning University Courses
Autori
Bernik, Andrija ; Radošević, Danijel ; Bubaš, Goran
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
MIPRO 2017
/ Biljanović, Petar - Opatija, 2017, 817-822
ISBN
978-953-233-093-9
Skup
40th Jubilee International Convention - Mipro 2017
Mjesto i datum
Opatija, Hrvatska, 22.05.2017. - 26.05.2017
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Gamification, e-learning, Moodle, LMS, programming
Sažetak
Research on educational e-courses that contain only a series of motivating elements of computer games but do not include playing computer games has intensified since 2010 [1] [6]. This field of research is called gamification and represents the use of game elements (mechanics, dynamics and aesthetics) in a field (education, marketing etc.) that is not a computer game. A review of literature related to the field of teaching with online courses in information technology (e.g. programming, software engineering) shows that the topic of gamification has so far been inadequately explored, with the lack of theoretical and empirical research that would involve gamification methodology. Previous studies have shown that gamification can have a positive impact on the pedagogical and psychological aspects of e-learning. In this paper empirical research is presented regarding the use of gamification in online teaching of programming. A gamified e-course was designed for the lectures in programming, and a possible positive effect was examined on the usage of learning materials in an experimental group of students who will use a gamified e-course (online system).
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Fakultet organizacije i informatike, Varaždin
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Conference Proceedings Citation Index - Science (CPCI-S)
- Scopus