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Pregled bibliografske jedinice broj: 877574

Introducing Gamification into e-Learning University Courses


Bernik, Andrija; Radošević, Danijel; Bubaš, Goran
Introducing Gamification into e-Learning University Courses // MIPRO 2017 / Biljanović, Petar (ur.).
Opatija, 2017. str. 817-822 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 877574 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Introducing Gamification into e-Learning University Courses

Autori
Bernik, Andrija ; Radošević, Danijel ; Bubaš, Goran

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
MIPRO 2017 / Biljanović, Petar - Opatija, 2017, 817-822

ISBN
978-953-233-093-9

Skup
40th Jubilee International Convention - Mipro 2017

Mjesto i datum
Opatija, Hrvatska, 22.05.2017. - 26.05.2017

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Gamification, e-learning, Moodle, LMS, programming

Sažetak
Research on educational e-courses that contain only a series of motivating elements of computer games but do not include playing computer games has intensified since 2010 [1] [6]. This field of research is called gamification and represents the use of game elements (mechanics, dynamics and aesthetics) in a field (education, marketing etc.) that is not a computer game. A review of literature related to the field of teaching with online courses in information technology (e.g. programming, software engineering) shows that the topic of gamification has so far been inadequately explored, with the lack of theoretical and empirical research that would involve gamification methodology. Previous studies have shown that gamification can have a positive impact on the pedagogical and psychological aspects of e-learning. In this paper empirical research is presented regarding the use of gamification in online teaching of programming. A gamified e-course was designed for the lectures in programming, and a possible positive effect was examined on the usage of learning materials in an experimental group of students who will use a gamified e-course (online system).

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet organizacije i informatike, Varaždin

Profili:

Avatar Url Andrija Bernik (autor)

Avatar Url Goran Bubaš (autor)

Avatar Url Danijel Radošević (autor)

Poveznice na cjeloviti tekst rada:

gpml.foi.hr www.mipro.hr mipro-proceedings.com

Citiraj ovu publikaciju:

Bernik, Andrija; Radošević, Danijel; Bubaš, Goran
Introducing Gamification into e-Learning University Courses // MIPRO 2017 / Biljanović, Petar (ur.).
Opatija, 2017. str. 817-822 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Bernik, A., Radošević, D. & Bubaš, G. (2017) Introducing Gamification into e-Learning University Courses. U: Biljanović, P. (ur.)MIPRO 2017.
@article{article, author = {Bernik, Andrija and Rado\v{s}evi\'{c}, Danijel and Buba\v{s}, Goran}, editor = {Biljanovi\'{c}, P.}, year = {2017}, pages = {817-822}, keywords = {Gamification, e-learning, Moodle, LMS, programming}, isbn = {978-953-233-093-9}, title = {Introducing Gamification into e-Learning University Courses}, keyword = {Gamification, e-learning, Moodle, LMS, programming}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {Bernik, Andrija and Rado\v{s}evi\'{c}, Danijel and Buba\v{s}, Goran}, editor = {Biljanovi\'{c}, P.}, year = {2017}, pages = {817-822}, keywords = {Gamification, e-learning, Moodle, LMS, programming}, isbn = {978-953-233-093-9}, title = {Introducing Gamification into e-Learning University Courses}, keyword = {Gamification, e-learning, Moodle, LMS, programming}, publisherplace = {Opatija, Hrvatska} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Conference Proceedings Citation Index - Science (CPCI-S)
  • Scopus





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