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Videogames – a New Form of Fairy Tale?


Gabelica, Marina
Videogames – a New Form of Fairy Tale? // Film and Media 2016 - The Fifth Annual London Film and Media Conference - Questions of cultural value
London, Ujedinjeno Kraljevstvo, 2016. (predavanje, nije recenziran, sažetak, znanstveni)


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Naslov
Videogames – a New Form of Fairy Tale?

Autori
Gabelica, Marina

Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni

Skup
Film and Media 2016 - The Fifth Annual London Film and Media Conference - Questions of cultural value

Mjesto i datum
London, Ujedinjeno Kraljevstvo, 07.07.2016. - 09.07.2016

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Nije recenziran

Ključne riječi
Videogames, Fairy Tales, Dragon Age: Origins, The Elder Scrolls: Skyrim

Sažetak
The fairy tale is a dynamic, fluid and flexible literary genre which underwent various changes. Although, over time, the fairy tale has changed cultures and media (from oral to written and print culture to film), it has always had a significant function in human society. One of its roles was being the mediator of fantastical experience and a place of symbolic conflict. In the digital era, fairy tales are being adapted and revived in various digital genres, but their social role remained unchanged. One of the digital genres that incorporates fairy tales is the videogame. Fairy tales and videogames share many similarities: from their structure and archetypal characters, to creating a “playing space” – a space of exploration and symbolic conflict. Many of the fantasy RPG videogame franchises such as Dragon Age (Electronic Arts, 2009 – 2014), The Witcher (Atari Inc., 2007 – 2011) and The Elder Scrolls (Bethesda Softworks, 1994 – 2012) have a coherent metanarrative and they incorporate characters and narrative functions which can be analysed by the same model Vladimir Propp used for morphological analysis of the fairy tales. Using examples of Dragon Age: Origins (which provides more of a linear storytelling) and The Elder Scrolls: Skyrim (which allows the player more freedom of space exploration), this paper analyses narrative building similarities between a fairy tale and a videogame, and explores the usage of fantastical localities as an immersion point for both the reader of a fairy tale and the videogame player.

Izvorni jezik
Engleski

Znanstvena područja
Filologija



POVEZANOST RADA


Ustanove:
Učiteljski fakultet, Zagreb

Profili:

Avatar Url Marina Gabelica (autor)


Citiraj ovu publikaciju:

Gabelica, Marina
Videogames – a New Form of Fairy Tale? // Film and Media 2016 - The Fifth Annual London Film and Media Conference - Questions of cultural value
London, Ujedinjeno Kraljevstvo, 2016. (predavanje, nije recenziran, sažetak, znanstveni)
Gabelica, M. (2016) Videogames – a New Form of Fairy Tale?. U: Film and Media 2016 - The Fifth Annual London Film and Media Conference - Questions of cultural value.
@article{article, author = {Gabelica, Marina}, year = {2016}, keywords = {Videogames, Fairy Tales, Dragon Age: Origins, The Elder Scrolls: Skyrim}, title = {Videogames – a New Form of Fairy Tale?}, keyword = {Videogames, Fairy Tales, Dragon Age: Origins, The Elder Scrolls: Skyrim}, publisherplace = {London, Ujedinjeno Kraljevstvo} }
@article{article, author = {Gabelica, Marina}, year = {2016}, keywords = {Videogames, Fairy Tales, Dragon Age: Origins, The Elder Scrolls: Skyrim}, title = {Videogames – a New Form of Fairy Tale?}, keyword = {Videogames, Fairy Tales, Dragon Age: Origins, The Elder Scrolls: Skyrim}, publisherplace = {London, Ujedinjeno Kraljevstvo} }




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