Pregled bibliografske jedinice broj: 840753
Using computer games as an aiding means in programming education
Using computer games as an aiding means in programming education // Proceedings of The 5th MAC 2015
Prag: MAC Prague consulting, 2015. str. 1-8 (ostalo, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 840753 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Using computer games as an aiding means in programming education
Autori
Konecki, Mario ; Okreša Đurić, Bogdan ; Milić, Luka
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of The 5th MAC 2015
/ - Prag : MAC Prague consulting, 2015, 1-8
ISBN
8088085098
Skup
Multidisciplinary Academic Conference
Mjesto i datum
Prag, Češka Republika, 16.10.2015. - 17.10.2015
Vrsta sudjelovanja
Ostalo
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
games ; problems ; programming education ; students
Sažetak
Programming is hard and demanding course that presents a problem for many computer science students. In order to try to make programming courses more interesting and engaging for students various approaches that use computer games as an aiding means in programming courses have been proposed and implemented. Computer games, as a well- known source of entertainment have been chosen because of their capability to capture the students' attention. In this paper a discussion about the problems in programming courses is given along with an overview of different approaches that include computer games in programming education. Discussion about the usage of these approaches is presented and conclusions based on presented work are given.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti, Pedagogija
POVEZANOST RADA
Ustanove:
Fakultet organizacije i informatike, Varaždin