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Pregled bibliografske jedinice broj: 840753

Using computer games as an aiding means in programming education


Konecki, Mario; Okreša Đurić, Bogdan; Milić, Luka
Using computer games as an aiding means in programming education // Proceedings of The 5th MAC 2015
Prag: MAC Prague consulting, 2015. str. 1-8 (ostalo, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Using computer games as an aiding means in programming education

Autori
Konecki, Mario ; Okreša Đurić, Bogdan ; Milić, Luka

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of The 5th MAC 2015 / - Prag : MAC Prague consulting, 2015, 1-8

ISBN
8088085098

Skup
Multidisciplinary Academic Conference

Mjesto i datum
Prag, Češka Republika, 16.10.2015. - 17.10.2015

Vrsta sudjelovanja
Ostalo

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
games ; problems ; programming education ; students

Sažetak
Programming is hard and demanding course that presents a problem for many computer science students. In order to try to make programming courses more interesting and engaging for students various approaches that use computer games as an aiding means in programming courses have been proposed and implemented. Computer games, as a well- known source of entertainment have been chosen because of their capability to capture the students' attention. In this paper a discussion about the problems in programming courses is given along with an overview of different approaches that include computer games in programming education. Discussion about the usage of these approaches is presented and conclusions based on presented work are given.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti, Pedagogija



POVEZANOST RADA


Ustanove:
Fakultet organizacije i informatike, Varaždin

Profili:

Avatar Url Bogdan Okreša Đurić (autor)

Avatar Url Luka Milić (autor)

Avatar Url Mario Konecki (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada

Citiraj ovu publikaciju:

Konecki, Mario; Okreša Đurić, Bogdan; Milić, Luka
Using computer games as an aiding means in programming education // Proceedings of The 5th MAC 2015
Prag: MAC Prague consulting, 2015. str. 1-8 (ostalo, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Konecki, M., Okreša Đurić, B. & Milić, L. (2015) Using computer games as an aiding means in programming education. U: Proceedings of The 5th MAC 2015.
@article{article, author = {Konecki, Mario and Okre\v{s}a \DJuri\'{c}, Bogdan and Mili\'{c}, Luka}, year = {2015}, pages = {1-8}, keywords = {games, problems, programming education, students}, isbn = {8088085098}, title = {Using computer games as an aiding means in programming education}, keyword = {games, problems, programming education, students}, publisher = {MAC Prague consulting}, publisherplace = {Prag, \v{C}e\v{s}ka Republika} }
@article{article, author = {Konecki, Mario and Okre\v{s}a \DJuri\'{c}, Bogdan and Mili\'{c}, Luka}, year = {2015}, pages = {1-8}, keywords = {games, problems, programming education, students}, isbn = {8088085098}, title = {Using computer games as an aiding means in programming education}, keyword = {games, problems, programming education, students}, publisher = {MAC Prague consulting}, publisherplace = {Prag, \v{C}e\v{s}ka Republika} }




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