Pregled bibliografske jedinice broj: 821427
Preparation of a Hybrid e-Learning Course for Gamification
Preparation of a Hybrid e-Learning Course for Gamification // MIPRO 2016 - 39th International Convention / Petar Biljanović (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2016. str. 934-939 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 821427 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Preparation of a Hybrid e-Learning Course for Gamification
Autori
Kermek, Dragutin ; Strmečki, Daniel ; Novak, Matija ; Kaniški, Matija
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
MIPRO 2016 - 39th International Convention
/ Petar Biljanović - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2016, 934-939
ISBN
978-953-233-087-8
Skup
39th International Convention on Information and Communication Technology, Electronics and Microelectronics
Mjesto i datum
Opatija, Hrvatska, 30.05.2016. - 03.06.2016
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
gemification ; e-learning ; moodle ; LMS
Sažetak
Usage of game mechanics, dynamics, aesthetics and game thinking in a non-game systems is called gamification and recently becomes very popular in academia. In e-learning systems gamification is mainly used to increase user’s motivation, experience and engagement. When using gamified design elements in e-learning, we must consider various types of learners and learning objectives that have to be set for a course. For a successful implementation, the cooperation of experts in fields of education, technology, pedagogy and design is required. The paper presents our first attempt to convert an e-learning course and its grading systems into gamified version using various gamification design elements (e.g. points, badges, leader boards, levels, progress tracking, feedback, and social engagement). Some of them are supported by popular LMSs, usually through some plugin that must be installed. One of the issues many teachers encounter is the limitation of gamified elements in official LMS that they use and how to get the most out of it.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Fakultet organizacije i informatike, Varaždin,
Sveučilište u Zagrebu
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Conference Proceedings Citation Index - Science (CPCI-S)
- Scopus