Pregled bibliografske jedinice broj: 714002
Edutainment at the higher education as an element for the learning success
Edutainment at the higher education as an element for the learning success // EDULEARN14 Proceedings / Gómez Chova, L. López Martínez, A. Candel Torres, I. (ur.).
Barcelona: International Academy of Technology, Education and Development (IATED), 2014. str. 4089-4097 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 714002 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Edutainment at the higher education as an element for the learning success
Autori
Banek Zorica, Mihaela
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
EDULEARN14 Proceedings
/ Gómez Chova, L. López Martínez, A. Candel Torres, I. - Barcelona : International Academy of Technology, Education and Development (IATED), 2014, 4089-4097
ISBN
978-84-617-0557-3
Skup
6th international conference on education and new learning technologies
Mjesto i datum
Barcelona, Španjolska, 07.07.2014. - 09.07.2014
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
edutainment; higher education; generic competences
Sažetak
The notion that education and learning can be linked with lucid, playful and pleasurable experiences is not new. Gros (2003) defines edutainment as education that has been placed within the framework of entertainment. The introduction of computers and the Internet has affected traditional educational environments, enabled implementation of a large variety of edutainment types in the learning process thus radically transforming educational paradigm by strengthening the relationship between learning, new media and play. Although, elements of edutainment were already implemented in the educational process sporadically with the advancement of ICT it has become immensely popular and commercially successful with students, teachers, parents and children. In the past, however, edutainment existed but it was not highly utilized as today while today we are facing a growing number of adults that have grown up with technology, entertainment and computer games. We could say that digital natives (Prensky 2001) who recently were a discussed as students and learners are now grownups entering educational process as teachers. Paper examines how ICT through new media and game-based learning has enhanced educational process. Edutainment is an ever expanding arena for new products and new ways of incorporating technology and fun into the learning process. Author gives an overview of the edutainment field presenting its strengths and weaknesses. The theoretical background is used to classify types of edutainment and discus the new phenomenon of academia and business collaborating in developing high quality multimedia and game-based content. The main purpose of edutainment is to promote student learning through usage of entertainment which has become more accessible and easier to incorporate into the educational process. In the end results of the pilot project of implementing edutainment at the higher education are presented.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Projekti:
130-1301799-1755 - Organizacija, upravljanje i razmjena znanja u elektroničkom obrazovnom okruženju (Lasić-Lazić, Jadranka, MZOS ) ( CroRIS)
Ustanove:
Filozofski fakultet, Zagreb
Profili:
Mihaela Banek Zorica
(autor)