Pregled bibliografske jedinice broj: 523615
Teaching vs. 3D gaming in secondary school
Teaching vs. 3D gaming in secondary school // Proceedings of the 34th MIPRO International Convention on Computers in Education / Čičin-Šain, Marina ; Uroda, Ivan ; Turčić Prstačić, Ivana ; Sluganović, Ivanka (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2011. str. 1325-1330 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 523615 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Teaching vs. 3D gaming in secondary school
Autori
Bedi, Krunoslav ; Hrustek, Nikolina Žajdela ; Ćorić, Ana
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 34th MIPRO International Convention on Computers in Education
/ Čičin-Šain, Marina ; Uroda, Ivan ; Turčić Prstačić, Ivana ; Sluganović, Ivanka - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2011, 1325-1330
ISBN
978-953-233-063-2
Skup
34th International Convention on Information and Communication Technology, Electronics and Microelectronics
Mjesto i datum
Opatija, Hrvatska, 23.05.2011. - 27.05.2011
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
3D gaming ; secondary school
Sažetak
Learning through games is fun. However, it is demanding for secondary school students to learn by means of developing their own game in 3D environment. One can believe that developing a 3D computer game is to be labeled as "state- of-the-art" activity considering the use of nowadays technologies - programming, graphic design, visual communication, e-learning, 3D modeling, rendering, animating etc. This paper shows the development of the game named "Legenda o zmaju" ("Legend of the Dragon") by means of a wide scope of software. The purpose of the process is that students - via the clearly defined and challenging goal of developing a game of their own - acquire and hone their skills of programming, graphic designing, planning, cooperating in the project, organizing, critical evaluating and problem-solving, interpreting and visualizing the historical content and events in a creative and innovative way. Consequently, the purpose of the final product is educative by its nature as well. It was an attempt to present a part of the history of the town of Čakovec in a new, different and attractive way, i.e. an attempt to revive the legend of the town through an interactive 3D computer game.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Projekti:
016-0000000-1746 - Komunikacijske vještine i tehnologije u komunikaciji Internetom i e-obrazovanju (Bubaš, Goran, MZOS ) ( CroRIS)
016-0161711-1707 - KONCEPTUALNO MODELIRANJE KOMPLEKSNIH SUSTAVA (Dušak, Vesna, MZOS ) ( CroRIS)
Ustanove:
Fakultet organizacije i informatike, Varaždin