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Pregled bibliografske jedinice broj: 421878

IEEEXtreme: From a Student Competition to the Promotion of Real-world Programming Education


Machado, Ricardo J.; Guerreiro, Pedro; Johnston Elizabeth T.; Delimar, Marko; Brito, Miguel A.
IEEEXtreme: From a Student Competition to the Promotion of Real-world Programming Education // Frontiers in Education - Imagining and Engineering Future CSET Education
San Antonio (TX): ASEE/IEEE, 2009. str. T1A-1 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
IEEEXtreme: From a Student Competition to the Promotion of Real-world Programming Education

Autori
Machado, Ricardo J. ; Guerreiro, Pedro ; Johnston Elizabeth T. ; Delimar, Marko ; Brito, Miguel A.

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Frontiers in Education - Imagining and Engineering Future CSET Education / - San Antonio (TX) : ASEE/IEEE, 2009, T1A-1

Skup
39th ASEE/IEEE Frontiers in Education Conference

Mjesto i datum
San Antonio (TX), Sjedinjene Američke Države, 18.10.2009. - 21.10.2009

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Programming competitions; Programming education; Project based learning; Real-world programming problems.

Sažetak
IEEEXtreme is an IEEE Student Activities Committee initiative to create a worldwide programming contest for IEEE Student Branches. The success of the past editions and the way IEEEXtreme is evolving, suggests that it will become the only worldwide competition capable of promoting the computer programming skills of collegiate students within a global software engineering approach of real-world programming problems. Real-world problems that require programming skills are invariably framed within a software engineering approach, where code writing is just the visible dimension of the global effort. Professionals are increasingly compelled to work in multidisciplinary contexts where soft skills are as important as technical ones. This reality should be expressly considered when educational courses are planned to teach programming techniques at undergraduate level. This paper discusses the positive impact that worldwide events like IEEEXtreme might have on the adoption of Project Based Learning approaches in programming education at undergraduate computing degree programs.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti, Pedagogija



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Marko Delimar (autor)

Citiraj ovu publikaciju:

Machado, Ricardo J.; Guerreiro, Pedro; Johnston Elizabeth T.; Delimar, Marko; Brito, Miguel A.
IEEEXtreme: From a Student Competition to the Promotion of Real-world Programming Education // Frontiers in Education - Imagining and Engineering Future CSET Education
San Antonio (TX): ASEE/IEEE, 2009. str. T1A-1 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Machado, R., Guerreiro, P., Johnston Elizabeth T., Delimar, M. & Brito, M. (2009) IEEEXtreme: From a Student Competition to the Promotion of Real-world Programming Education. U: Frontiers in Education - Imagining and Engineering Future CSET Education.
@article{article, author = {Machado, Ricardo J. and Guerreiro, Pedro and Delimar, Marko and Brito, Miguel A.}, year = {2009}, pages = {T1A-1-T1A-6}, keywords = {Programming competitions, Programming education, Project based learning, Real-world programming problems.}, title = {IEEEXtreme: From a Student Competition to the Promotion of Real-world Programming Education}, keyword = {Programming competitions, Programming education, Project based learning, Real-world programming problems.}, publisher = {ASEE/IEEE}, publisherplace = {San Antonio (TX), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }
@article{article, author = {Machado, Ricardo J. and Guerreiro, Pedro and Delimar, Marko and Brito, Miguel A.}, year = {2009}, pages = {T1A-1-T1A-6}, keywords = {Programming competitions, Programming education, Project based learning, Real-world programming problems.}, title = {IEEEXtreme: From a Student Competition to the Promotion of Real-world Programming Education}, keyword = {Programming competitions, Programming education, Project based learning, Real-world programming problems.}, publisher = {ASEE/IEEE}, publisherplace = {San Antonio (TX), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }




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