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Pregled bibliografske jedinice broj: 232495

Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET


Thalmann, Daniel; Capin, Tolga; Pandžić, Igor; Magnenat-Thalmann, Nadia
Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET // Proceedings Of International Conference on Artificial Reality and Tele-Existence '95, Conference Virtual Reality Software and Technology '95 ICAT/VRST '95
Chiba, Japan: The Association for Computing Machinery (ACM), 1995. str. 3-11 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET

Autori
Thalmann, Daniel ; Capin, Tolga ; Pandžić, Igor ; Magnenat-Thalmann, Nadia

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings Of International Conference on Artificial Reality and Tele-Existence '95, Conference Virtual Reality Software and Technology '95 ICAT/VRST '95 / - : The Association for Computing Machinery (ACM), 1995, 3-11

Skup
International Conference on Artificial Reality and Tele-Existence '95, Conference Virtual Reality Software and Technology '95 ICAT/VRST '95

Mjesto i datum
Chiba, Japan, 21.11.1995. - 22.11.1995

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Virtual Life; Virtual Reality; Telecooperative Work; Computer Animation; Networked Multimedia; Virtual Actors

Sažetak
VLNET is a shared virtual life network with virtual humans that provides a natural interface for collaborative working. Virtual actors play a key role in VLNET. Three kinds of virtual actors may coexist in a VLNET scene: participant, guided and autonomous actors. A participant actor is a virtual copy of the real user or participant ; his movement is exactly the same as the real user. A guided actor is an actor completely controlled in real-time by the user. An autonomous actor is an actor who may act without intervention of the user.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Igor Sunday Pandžić (autor)


Citiraj ovu publikaciju:

Thalmann, Daniel; Capin, Tolga; Pandžić, Igor; Magnenat-Thalmann, Nadia
Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET // Proceedings Of International Conference on Artificial Reality and Tele-Existence '95, Conference Virtual Reality Software and Technology '95 ICAT/VRST '95
Chiba, Japan: The Association for Computing Machinery (ACM), 1995. str. 3-11 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Thalmann, D., Capin, T., Pandžić, I. & Magnenat-Thalmann, N. (1995) Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET. U: Proceedings Of International Conference on Artificial Reality and Tele-Existence '95, Conference Virtual Reality Software and Technology '95 ICAT/VRST '95.
@article{article, author = {Thalmann, Daniel and Capin, Tolga and Pand\v{z}i\'{c}, Igor and Magnenat-Thalmann, Nadia}, year = {1995}, pages = {3-11}, keywords = {Virtual Life, Virtual Reality, Telecooperative Work, Computer Animation, Networked Multimedia, Virtual Actors}, title = {Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET}, keyword = {Virtual Life, Virtual Reality, Telecooperative Work, Computer Animation, Networked Multimedia, Virtual Actors}, publisher = {The Association for Computing Machinery (ACM)}, publisherplace = {Chiba, Japan} }
@article{article, author = {Thalmann, Daniel and Capin, Tolga and Pand\v{z}i\'{c}, Igor and Magnenat-Thalmann, Nadia}, year = {1995}, pages = {3-11}, keywords = {Virtual Life, Virtual Reality, Telecooperative Work, Computer Animation, Networked Multimedia, Virtual Actors}, title = {Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET}, keyword = {Virtual Life, Virtual Reality, Telecooperative Work, Computer Animation, Networked Multimedia, Virtual Actors}, publisher = {The Association for Computing Machinery (ACM)}, publisherplace = {Chiba, Japan} }




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