Pregled bibliografske jedinice broj: 1254319
Use of Gamification in Primary and Secondary Education: A Systematic Literature Review
Use of Gamification in Primary and Secondary Education: A Systematic Literature Review // International Journal of Educational Methodology, 9 (2023), 1; 13-27 doi:10.12973/ijem.9.1.13 (međunarodna recenzija, članak, znanstveni)
CROSBI ID: 1254319 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Use of Gamification in Primary and Secondary
Education: A Systematic Literature Review
Autori
Vrcelj, Ana ; Hoić-Božić, Nataša ; Holenko, Martina
Izvornik
International Journal of Educational Methodology (2469-9632) 9
(2023), 1;
13-27
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni
Ključne riječi
Game design elements, gamification in education, systematic literature review
Sažetak
Gamification in education refers to the application of game design elements and game principles in teaching with the goal of increasing students’ motivation and engagement, which contributes to more successful achievement of learning outcomes. Gamification can be used in education at different levels, from primary and secondary schools to universities and adult education. An analysis of the literature on the use of gamification in education has shown that it is more common in university education and less common in primary and secondary schools. Nonetheless, experience shows that games and numerous digital tools are successfully used in schools for the purpose of gamification, although this is generally not supported by the relevant research published in the papers. The research presented in this paper represents a systematic review of the literature on relevant research on the use of gamification in primary and secondary schools to explore the field and make recommendations for future research. The conclusion is that research on gamification should continue to suggest appropriate pedagogical and technological frameworks which would facilitate the use of gamification in schools by teachers.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti
POVEZANOST RADA
Projekti:
NadSve-Sveučilište u Rijeci-uniri-drustv-18-130 - Digitalne igre u kontekstu učenja, poučavanja i promicanja inkluzivnog obrazovanja (DEGAMES) (Hoić-Božić, Nataša, NadSve - Natječaj za dodjelu sredstava potpore znanstvenim istraživanjima na Sveučilištu u Rijeci za 2018. godinu - projekti iskusnih znanstvenika i umjetnika) ( CroRIS)
Ustanove:
Fakultet informatike i digitalnih tehnologija, Rijeka