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Pregled bibliografske jedinice broj: 1254210

Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities


Stančin, Kristian; Hoić-Božić, Nataša; Skočić Mihić, Sanja
Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities // International Journal of Game-Based Learning, 12 (2022), 1; 1-15 doi:10.4018/IJGBL.313637 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 1254210 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities

Autori
Stančin, Kristian ; Hoić-Božić, Nataša ; Skočić Mihić, Sanja

Izvornik
International Journal of Game-Based Learning (2155-6849) 12 (2022), 1; 1-15

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
Game Characteristics, Game Genre, Game Type, DSM-V, User-specific Characteristics, Learning Outcomes, Marzano’s and Kendal’s New Taxonomy, Assessment Domains

Sažetak
An individual approach to learning is very important for students with disabilities. Teaching based on games enables certain educational content to be introduced to students in a suitable and understandable way. The aim of this paper is to identify important characteristics digital educational games should have to be playable by students with intellectual disabilities. The key characteristics will facilitate special education teachers' selection of digital educational games that their students can play which will enhance the teaching process and enable students with intellectual disabilities to acquire academic and socio-emotional skills necessary to function in everyday life. The research was conducted in two phases. The first phase included a review of the literature that identified 13 characteristics. The second phase of the research was a survey with special education teachers that provided leveling for eight characteristics and defined nine additional characteristics without leveling by which one can assess whether a game can be played by a student with intellectual disabilities.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti, Edukacijsko-rehabilitacijske znanosti, Obrazovne znanosti (psihologija odgoja i obrazovanja, sociologija obrazovanja, politologija obrazovanja, ekonomika obrazovanja, antropologija obrazovanja, neuroznanost i rano učenje, pedagoške discipline)



POVEZANOST RADA


Projekti:
NadSve-Sveučilište u Rijeci-uniri-drustv-18-130 - Digitalne igre u kontekstu učenja, poučavanja i promicanja inkluzivnog obrazovanja (DEGAMES) (Hoić-Božić, Nataša, NadSve - Natječaj za dodjelu sredstava potpore znanstvenim istraživanjima na Sveučilištu u Rijeci za 2018. godinu - projekti iskusnih znanstvenika i umjetnika) ( CroRIS)

Ustanove:
Učiteljski fakultet, Rijeka,
Fakultet informatike i digitalnih tehnologija, Rijeka

Poveznice na cjeloviti tekst rada:

doi www.igi-global.com

Citiraj ovu publikaciju:

Stančin, Kristian; Hoić-Božić, Nataša; Skočić Mihić, Sanja
Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities // International Journal of Game-Based Learning, 12 (2022), 1; 1-15 doi:10.4018/IJGBL.313637 (međunarodna recenzija, članak, znanstveni)
Stančin, K., Hoić-Božić, N. & Skočić Mihić, S. (2022) Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities. International Journal of Game-Based Learning, 12 (1), 1-15 doi:10.4018/IJGBL.313637.
@article{article, author = {Stan\v{c}in, Kristian and Hoi\'{c}-Bo\v{z}i\'{c}, Nata\v{s}a and Sko\v{c}i\'{c} Mihi\'{c}, Sanja}, year = {2022}, pages = {1-15}, DOI = {10.4018/IJGBL.313637}, keywords = {Game Characteristics, Game Genre, Game Type, DSM-V, User-specific Characteristics, Learning Outcomes, Marzano’s and Kendal’s New Taxonomy, Assessment Domains}, journal = {International Journal of Game-Based Learning}, doi = {10.4018/IJGBL.313637}, volume = {12}, number = {1}, issn = {2155-6849}, title = {Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities}, keyword = {Game Characteristics, Game Genre, Game Type, DSM-V, User-specific Characteristics, Learning Outcomes, Marzano’s and Kendal’s New Taxonomy, Assessment Domains} }
@article{article, author = {Stan\v{c}in, Kristian and Hoi\'{c}-Bo\v{z}i\'{c}, Nata\v{s}a and Sko\v{c}i\'{c} Mihi\'{c}, Sanja}, year = {2022}, pages = {1-15}, DOI = {10.4018/IJGBL.313637}, keywords = {Game Characteristics, Game Genre, Game Type, DSM-V, User-specific Characteristics, Learning Outcomes, Marzano’s and Kendal’s New Taxonomy, Assessment Domains}, journal = {International Journal of Game-Based Learning}, doi = {10.4018/IJGBL.313637}, volume = {12}, number = {1}, issn = {2155-6849}, title = {Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities}, keyword = {Game Characteristics, Game Genre, Game Type, DSM-V, User-specific Characteristics, Learning Outcomes, Marzano’s and Kendal’s New Taxonomy, Assessment Domains} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Emerging Sources Citation Index (ESCI)
  • Scopus


Citati:





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