Pregled bibliografske jedinice broj: 1254210
Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities
Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities // International Journal of Game-Based Learning, 12 (2022), 1; 1-15 doi:10.4018/IJGBL.313637 (međunarodna recenzija, članak, znanstveni)
CROSBI ID: 1254210 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Key Characteristics of Digital Educational Games for
Students With Intellectual Disabilities
Autori
Stančin, Kristian ; Hoić-Božić, Nataša ; Skočić Mihić, Sanja
Izvornik
International Journal of Game-Based Learning (2155-6849) 12
(2022), 1;
1-15
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni
Ključne riječi
Game Characteristics, Game Genre, Game Type, DSM-V, User-specific Characteristics, Learning Outcomes, Marzano’s and Kendal’s New Taxonomy, Assessment Domains
Sažetak
An individual approach to learning is very important for students with disabilities. Teaching based on games enables certain educational content to be introduced to students in a suitable and understandable way. The aim of this paper is to identify important characteristics digital educational games should have to be playable by students with intellectual disabilities. The key characteristics will facilitate special education teachers' selection of digital educational games that their students can play which will enhance the teaching process and enable students with intellectual disabilities to acquire academic and socio-emotional skills necessary to function in everyday life. The research was conducted in two phases. The first phase included a review of the literature that identified 13 characteristics. The second phase of the research was a survey with special education teachers that provided leveling for eight characteristics and defined nine additional characteristics without leveling by which one can assess whether a game can be played by a student with intellectual disabilities.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti, Edukacijsko-rehabilitacijske znanosti, Obrazovne znanosti (psihologija odgoja i obrazovanja, sociologija obrazovanja, politologija obrazovanja, ekonomika obrazovanja, antropologija obrazovanja, neuroznanost i rano učenje, pedagoške discipline)
POVEZANOST RADA
Projekti:
NadSve-Sveučilište u Rijeci-uniri-drustv-18-130 - Digitalne igre u kontekstu učenja, poučavanja i promicanja inkluzivnog obrazovanja (DEGAMES) (Hoić-Božić, Nataša, NadSve - Natječaj za dodjelu sredstava potpore znanstvenim istraživanjima na Sveučilištu u Rijeci za 2018. godinu - projekti iskusnih znanstvenika i umjetnika) ( CroRIS)
Ustanove:
Učiteljski fakultet, Rijeka,
Fakultet informatike i digitalnih tehnologija, Rijeka
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Emerging Sources Citation Index (ESCI)
- Scopus