Pregled bibliografske jedinice broj: 1242928
Simulation of Structured Light 3D Scanning using Blender
Simulation of Structured Light 3D Scanning using Blender // 2022 International Symposium ELMAR / Muštra, Mario ; Zovko-Cihlar, Branka ; Vuković, Josip (ur.).
Zadar: Hrvatsko društvo Elektronika u pomorstvu (ELMAR), 2022. str. 215-220 doi:10.1109/ELMAR55880.2022.9899809 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1242928 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Simulation of Structured Light 3D Scanning using Blender
Autori
Puljčan, Ana ; Zoraja, Domagoj ; Petković, Tomislav
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
2022 International Symposium ELMAR
/ Muštra, Mario ; Zovko-Cihlar, Branka ; Vuković, Josip - Zadar : Hrvatsko društvo Elektronika u pomorstvu (ELMAR), 2022, 215-220
ISBN
978-1-6654-7002-5
Skup
64th International Symposium ELMAR-2022
Mjesto i datum
Zadar, Hrvatska, 12.09.2022. - 14.09.2022
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
structured light (SL) ; surface scanning ; simulation of surface scanning ; Blender
Sažetak
Many different optical setups and patterns are proposed for structured light 3D surface scanning. It is difficult and time consuming to experimentally assess all imaging options and to select the best one for a particular application. An efficient way of assessing imaging options is simulation of 3D scanning on a computer. We describe an efficient and low cost approach to simulating structured light scanning using Blender. Blender is an open source 3D computer graphics program primarily intended for 3D drawing and animation also supporting Phyton scripting to extend its capabilities. We describe how to simulate a simple scanning setup comprised of one camera, one projector, and one object. We also provide detailed description how to set both intrinsic and extrinsic parameters of projector and camera and discuss how to automate the simulation. To assess the correctness of the proposed simulation we simulate a real-world 3D surface scanner and we compare simulation results to the real-world results. We also perform experiments of scanning calibration objects. The proposed simulation method is correct and can be use to assess imaging geometry, to select structured light patterns, or to generate data for novel pattern decoders which use deep learning.
Izvorni jezik
Engleski
Znanstvena područja
Elektrotehnika, Računarstvo
POVEZANOST RADA
Projekti:
--IP-2019-04-9157 - Robusno kodiranje strukturiranog svjetla za 3D oslikavanje u teškim uvjetima (3D-CODING) (Petković, Tomislav) ( CroRIS)
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb