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Pregled bibliografske jedinice broj: 1233790

Computer Game Elements and its Impact on Higher Education


Bernik, Andrija; Vusić, Damir; Wattanasoontorn, Voravika
Computer Game Elements and its Impact on Higher Education // Tehnički glasnik, 16 (2022), 5; 566-571 doi:10.31803/tg-20220126221837 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 1233790 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Computer Game Elements and its Impact on Higher Education

Autori
Bernik, Andrija ; Vusić, Damir ; Wattanasoontorn, Voravika

Izvornik
Tehnički glasnik (1846-6168) 16 (2022), 5; 566-571

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
e-learning ; game elements ; gamification ; higher education ; teachers

Sažetak
This review paper analyses authors who used gamified e-learning systems in higher education. Their thoughts, problems and conclusions are accompanied and observed. Positive guidelines are provided for the inclusion of computer game elements in the education system. Review paper includes a comparison of the gamified and traditional education system with an incentive to conduct further research activities. The list of researchers is provided who had experiments on students in the higher education system. Duration of those experiments is shown as well as the number of used game elements for their gamified systems. The list of survey questions for teaching staff (N=98) is provided as well as their thoughts on gamified systems and its use. The conclusions are that it is necessary to pay attention to the visual appearance and environment in which teaching materials are presented and studied.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Projekti:
UNIN--UNIN-DRUŠ-21-1-6 - Utjecaj senzorske mehanike, audio impulsa te dubinskih mapa na uživanje, pažnju i percepciju korisnika (nastavak predistraživanja i analiza rezultata) (SMAI-Z) (Bernik, Andrija, UNIN ) ( CroRIS)

Ustanove:
Sveučilište Sjever, Koprivnica

Profili:

Avatar Url Damir Vusić (autor)

Avatar Url Andrija Bernik (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada doi hrcak.srce.hr

Citiraj ovu publikaciju:

Bernik, Andrija; Vusić, Damir; Wattanasoontorn, Voravika
Computer Game Elements and its Impact on Higher Education // Tehnički glasnik, 16 (2022), 5; 566-571 doi:10.31803/tg-20220126221837 (međunarodna recenzija, članak, znanstveni)
Bernik, A., Vusić, D. & Wattanasoontorn, V. (2022) Computer Game Elements and its Impact on Higher Education. Tehnički glasnik, 16 (5), 566-571 doi:10.31803/tg-20220126221837.
@article{article, author = {Bernik, Andrija and Vusi\'{c}, Damir and Wattanasoontorn, Voravika}, year = {2022}, pages = {566-571}, DOI = {10.31803/tg-20220126221837}, keywords = {e-learning, game elements, gamification, higher education, teachers}, journal = {Tehni\v{c}ki glasnik}, doi = {10.31803/tg-20220126221837}, volume = {16}, number = {5}, issn = {1846-6168}, title = {Computer Game Elements and its Impact on Higher Education}, keyword = {e-learning, game elements, gamification, higher education, teachers} }
@article{article, author = {Bernik, Andrija and Vusi\'{c}, Damir and Wattanasoontorn, Voravika}, year = {2022}, pages = {566-571}, DOI = {10.31803/tg-20220126221837}, keywords = {e-learning, game elements, gamification, higher education, teachers}, journal = {Tehni\v{c}ki glasnik}, doi = {10.31803/tg-20220126221837}, volume = {16}, number = {5}, issn = {1846-6168}, title = {Computer Game Elements and its Impact on Higher Education}, keyword = {e-learning, game elements, gamification, higher education, teachers} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Emerging Sources Citation Index (ESCI)
  • Scopus


Citati:





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