Pregled bibliografske jedinice broj: 1197541
An overview of digital game-based learning development and evaluation models
An overview of digital game-based learning development and evaluation models // Proceedings of MIPRO 2022 / Skala, Karolj (ur.).
Opatija: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2022. str. 781-786 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1197541 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
An overview of digital game-based learning
development and evaluation models
Autori
Horvat, Marko ; Jagušt, Tomislav ; Prce Veseli, Zagorka ; Malnar, Krešimir ; Čižmar, Žarko
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of MIPRO 2022
/ Skala, Karolj - Opatija : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2022, 781-786
Skup
45th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2022)
Mjesto i datum
Opatija, Hrvatska, 23.05.2022. - 27.05.2022
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
game-based learning ; project-based learning ; learning models
Sažetak
From an educational point of view, the design of digital games, especially the so-called serious games, is a powerful tool that can improve engagement and motivation, help students develop digital literacy skills, and deepen their understanding of the domain, which could eventually have a positive impact on the overall learning process. For this reason, game development is increasingly being incorporated into the learning process and more and more educators are using this strategy to improve the quality of their teaching. Given the inherent multidisciplinarity and complexity of such projects, the design of game design-based learning activities, as well as their assessment, is not an easy task. As a result, many approaches have been developed, some of which rely on existing, proven models such as Bloom's Taxonomy, while others incorporate the principles of project-based learning or motivational design processes. This study provides an overview of the different approaches to the design and assessment of game-based learning systems and activities, outlining their main features and characteristics.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti
POVEZANOST RADA
Projekti:
--UP.04.2.1.06.0055 - Tematske mreže za društveno-ekonomski razvoj te promicanje socijalnog dijaloga u kontekstu unapređivanja uvjeta rada (digitalna.hr) (Luić, Ljerka; Bejaković, Predrag; Žajdela Hrustek, Nikolina; Jagušt, Tomislav; Balen, Hrvoje) ( CroRIS)
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb