Pretražite po imenu i prezimenu autora, mentora, urednika, prevoditelja

Napredna pretraga

Pregled bibliografske jedinice broj: 1171824

Comparison of Students’ Motivation for Programming Computer Game and Educational Robot Using the Game of Marbles


Kunović, Ivan; Sović Kržić, Ana
Comparison of Students’ Motivation for Programming Computer Game and Educational Robot Using the Game of Marbles // 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO)
Opatija, 2021. str. 704-709 doi:10.23919/MIPRO52101.2021.9596790 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 1171824 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Comparison of Students’ Motivation for Programming Computer Game and Educational Robot Using the Game of Marbles

Autori
Kunović, Ivan ; Sović Kržić, Ana

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO) / - Opatija, 2021, 704-709

Skup
44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2021)

Mjesto i datum
Opatija, Hrvatska, 27.09.2021. - 01.10.2021

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
gamification ; educational robot ; remote control ; Fischertechnik ; Arduino ; mBlock ; marbles simulation

Sažetak
N this paper, an educational robot that can be controlled and programmed over the internet and a simple computer game of marbles are presented. The robot was made from Fischertechnik set and controlled with Arduino Uno, connected over the cloud using mBlock 5. The robot and most of the game were prepared before the workshops with students. Students aged 9-14 added basic control commands for the game and the robot. They filled out qualitative and quantitative questionnaires about the motivation for a live game of marbles, a computer game of marbles, and a robot game of marbles controlled over the internet. The pros and cons of a computer game and a robot design and control were evaluated. Changes in motivation for playing a live game of marbles before and after the computer game and robot game were analyzed. Finally, a comparison of students’ motivation for learning programming a computer game and an educational robot was made and advices for keeping the motivation were given.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo



POVEZANOST RADA


Projekti:
HRZZ-UIP-2017-05-5917 - Transformacija robota u edukacijsko sredstvo (TRES) (Sović Kržić, Ana, HRZZ ) ( CroRIS)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Ana Sović (autor)

Poveznice na cjeloviti tekst rada:

doi ieeexplore-ieee-org.ezproxy.nsk.hr

Citiraj ovu publikaciju:

Kunović, Ivan; Sović Kržić, Ana
Comparison of Students’ Motivation for Programming Computer Game and Educational Robot Using the Game of Marbles // 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO)
Opatija, 2021. str. 704-709 doi:10.23919/MIPRO52101.2021.9596790 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Kunović, I. & Sović Kržić, A. (2021) Comparison of Students’ Motivation for Programming Computer Game and Educational Robot Using the Game of Marbles. U: 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO) doi:10.23919/MIPRO52101.2021.9596790.
@article{article, author = {Kunovi\'{c}, Ivan and Sovi\'{c} Kr\v{z}i\'{c}, Ana}, year = {2021}, pages = {704-709}, DOI = {10.23919/MIPRO52101.2021.9596790}, keywords = {gamification, educational robot, remote control, Fischertechnik, Arduino, mBlock, marbles simulation}, doi = {10.23919/MIPRO52101.2021.9596790}, title = {Comparison of Students’ Motivation for Programming Computer Game and Educational Robot Using the Game of Marbles}, keyword = {gamification, educational robot, remote control, Fischertechnik, Arduino, mBlock, marbles simulation}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {Kunovi\'{c}, Ivan and Sovi\'{c} Kr\v{z}i\'{c}, Ana}, year = {2021}, pages = {704-709}, DOI = {10.23919/MIPRO52101.2021.9596790}, keywords = {gamification, educational robot, remote control, Fischertechnik, Arduino, mBlock, marbles simulation}, doi = {10.23919/MIPRO52101.2021.9596790}, title = {Comparison of Students’ Motivation for Programming Computer Game and Educational Robot Using the Game of Marbles}, keyword = {gamification, educational robot, remote control, Fischertechnik, Arduino, mBlock, marbles simulation}, publisherplace = {Opatija, Hrvatska} }

Citati:





    Contrast
    Increase Font
    Decrease Font
    Dyslexic Font