Pregled bibliografske jedinice broj: 1151288
Evaluation of cybersickness in virtual reality in driving simulator
Evaluation of cybersickness in virtual reality in driving simulator // Acta graphica, 30 (2021), 2; 11-16 doi:10.25027/agj2017.28.v30i2.210. (međunarodna recenzija, članak, znanstveni)
CROSBI ID: 1151288 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Evaluation of cybersickness in virtual reality in
driving simulator
Autori
Agić, Ana ; Mandić, Lidija
Izvornik
Acta graphica (0353-4707) 30
(2021), 2;
11-16
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni
Ključne riječi
virtual reality, cybersickness, driving simulation, EEG
Sažetak
Virtual reality (VR) devices are becoming more popular and widespread tool for learning, gaming and entertainment purposes. One of familiar problems of emerging in VR is side effect known as cybersickness, which can be a nuisance for consumers of VR content. This occurrence can be explained as visual and vestibular conflict. The problem with cybersickness lies within the fact that the body is stationary, but eyes perceive motion in virtual reality, also known as vection. Cybersickness symptoms that often occur include blurred vision, headache, vertigo, upset stomach and other. Aim of this research is to observe changes in cybersickness symptoms in two tested conditions (2D display and VR). In this paper, subjective and objective metric of evaluation regarding cybersickness in VR driving simulation are used. Subjective metric is survey and objective metric is electroencephalogram (EEG). Results of the survey indicate which symptoms of cybersickness are more pronounced during driving in virtual environment compared with classic 2D screen experience. Statistically significant difference was found for 6 variables, which include vertigo, blurred vision and headache. Objective metric showed that highest average beta wave was in VR setting, as well as beta/alpha ratio, which is associated with stress and excitement.
Izvorni jezik
Engleski
Znanstvena područja
Grafička tehnologija, Interdisciplinarne tehničke znanosti