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Pregled bibliografske jedinice broj: 1139883

The Influence of Computer Games on High School Students (Adolescents)


Peic, Dalibor; Bernik, Andrija
The Influence of Computer Games on High School Students (Adolescents) // Lecture Notes in Networks and Systems, Intelligent Computing / Arai, Kohei (ur.)., 2021. str. 353-368 doi:10.1007/978-3-030-80129-8_26


CROSBI ID: 1139883 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
The Influence of Computer Games on High School Students (Adolescents)

Autori
Peic, Dalibor ; Bernik, Andrija

Vrsta, podvrsta i kategorija rada
Poglavlja u knjigama, znanstveni

Knjiga
Lecture Notes in Networks and Systems, Intelligent Computing

Urednik/ci
Arai, Kohei

Izdavač
Springer

Godina
2021

Raspon stranica
353-368

ISBN
978-3-030-80129-8

ISSN
2367-3370

Ključne riječi
Addiction ; Computer games ; Gaming ; High school children ; Playing

Sažetak
Nowadays, computer games have become the most common form of entertainment. Computer games have become commonplace in the lives of high school students (adolescents) and the way they often spend their free time. Playing computer games can have its advantages, but also disadvantages, that can have a bad effect on the development of adolescents. Gaming doesn’t always have to be a problem when it comes to playing in moderate duration. One of the dangers that arise when playing computer games, is the creation of dependence on them, and it arises from intense excessive gaming and neglect of all other obligations. The aim of this paper is to investigate whether high school students are addicted to computer games, for what reasons they play computer games, and whether in their opinion they could do without them. The research will be conducted among high school students (N = 150) aged 13 to 18 years.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti, Interdisciplinarne društvene znanosti



POVEZANOST RADA


Projekti:
NadSve-Sveučilište Sjever-UNIN-DRUŠ-20-1-13 - Utjecaj senzorske motorike, audio impulsa te dubinskih Z-mapa na uživanje, pažnju i percepciju korisnika (fotografske slike) (Bernik, Andrija, NadSve - PRIJAVA ZA POTPORU ZNANSTVENIM I UMJETNIČKIM ISTRAŽIVANJIMA U 2020. GODINI) ( CroRIS)

Ustanove:
Sveučilište Sjever, Koprivnica

Profili:

Avatar Url Andrija Bernik (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada doi link.springer.com

Citiraj ovu publikaciju:

Peic, Dalibor; Bernik, Andrija
The Influence of Computer Games on High School Students (Adolescents) // Lecture Notes in Networks and Systems, Intelligent Computing / Arai, Kohei (ur.)., 2021. str. 353-368 doi:10.1007/978-3-030-80129-8_26
Peic, D. & Bernik, A. (2021) The Influence of Computer Games on High School Students (Adolescents). U: Arai, K. (ur.) Lecture Notes in Networks and Systems, Intelligent Computing., Springer, str. 353-368 doi:10.1007/978-3-030-80129-8_26.
@inbook{inbook, author = {Peic, Dalibor and Bernik, Andrija}, editor = {Arai, K.}, year = {2021}, pages = {353-368}, DOI = {10.1007/978-3-030-80129-8\_26}, keywords = {Addiction, Computer games, Gaming, High school children, Playing}, doi = {10.1007/978-3-030-80129-8\_26}, isbn = {978-3-030-80129-8}, issn = {2367-3370}, title = {The Influence of Computer Games on High School Students (Adolescents)}, keyword = {Addiction, Computer games, Gaming, High school children, Playing}, publisher = {Springer} }
@inbook{inbook, author = {Peic, Dalibor and Bernik, Andrija}, editor = {Arai, K.}, year = {2021}, pages = {353-368}, DOI = {10.1007/978-3-030-80129-8\_26}, keywords = {Addiction, Computer games, Gaming, High school children, Playing}, doi = {10.1007/978-3-030-80129-8\_26}, isbn = {978-3-030-80129-8}, issn = {2367-3370}, title = {The Influence of Computer Games on High School Students (Adolescents)}, keyword = {Addiction, Computer games, Gaming, High school children, Playing}, publisher = {Springer} }

Časopis indeksira:


  • Scopus


Citati:





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