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Pregled bibliografske jedinice broj: 1139880

Gamification Framework for E-Learning Systems in Higher Education


Bernik, Andrija
Gamification Framework for E-Learning Systems in Higher Education // Tehnički glasnik - Technical journal, 15 (2021), 2; 184-190 doi:10.31803/tg-20201008090615 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 1139880 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Gamification Framework for E-Learning Systems in Higher Education

Autori
Bernik, Andrija

Izvornik
Tehnički glasnik - Technical journal (1846-6168) 15 (2021), 2; 184-190

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
e-course ; eRIOOS ; gamification ; model ; Moodle ; University

Sažetak
This paper explains the concept of gamification, lists the current models according to which educational e-courses can be designed, and proposes a conceptual eRIOOS model aimed at higher education. The aim of the research as well as the purpose of creating a conceptual model of gamification is to standardize the elements of computer games that can be used in educational e- courses at higher education institutions. In the preparation of this research, the emphasis was placed on the invention and analysis of professional and scientific literature for creating a conceptual model. The model contains a logical representation of two levels of complexity. Three separate e-courses have been created in different courses within the two University institutions, which serve as a tool to check the correctness of the conceptual eRIOOS model. The result of the research is a confirmed conceptual model that is suitable for creating Moodle e-courses of IT teaching orientation in higher education institutions.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti, Interdisciplinarne društvene znanosti



POVEZANOST RADA


Projekti:
NadSve-Sveučilište Sjever-UNIN-DRUŠ-20-1-13 - Utjecaj senzorske motorike, audio impulsa te dubinskih Z-mapa na uživanje, pažnju i percepciju korisnika (fotografske slike) (Bernik, Andrija, NadSve - PRIJAVA ZA POTPORU ZNANSTVENIM I UMJETNIČKIM ISTRAŽIVANJIMA U 2020. GODINI) ( CroRIS)

Ustanove:
Sveučilište Sjever, Koprivnica

Profili:

Avatar Url Andrija Bernik (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada doi hrcak.srce.hr

Citiraj ovu publikaciju:

Bernik, Andrija
Gamification Framework for E-Learning Systems in Higher Education // Tehnički glasnik - Technical journal, 15 (2021), 2; 184-190 doi:10.31803/tg-20201008090615 (međunarodna recenzija, članak, znanstveni)
Bernik, A. (2021) Gamification Framework for E-Learning Systems in Higher Education. Tehnički glasnik - Technical journal, 15 (2), 184-190 doi:10.31803/tg-20201008090615.
@article{article, author = {Bernik, Andrija}, year = {2021}, pages = {184-190}, DOI = {10.31803/tg-20201008090615}, keywords = {e-course, eRIOOS, gamification, model, Moodle, University}, journal = {Tehni\v{c}ki glasnik - Technical journal}, doi = {10.31803/tg-20201008090615}, volume = {15}, number = {2}, issn = {1846-6168}, title = {Gamification Framework for E-Learning Systems in Higher Education}, keyword = {e-course, eRIOOS, gamification, model, Moodle, University} }
@article{article, author = {Bernik, Andrija}, year = {2021}, pages = {184-190}, DOI = {10.31803/tg-20201008090615}, keywords = {e-course, eRIOOS, gamification, model, Moodle, University}, journal = {Tehni\v{c}ki glasnik - Technical journal}, doi = {10.31803/tg-20201008090615}, volume = {15}, number = {2}, issn = {1846-6168}, title = {Gamification Framework for E-Learning Systems in Higher Education}, keyword = {e-course, eRIOOS, gamification, model, Moodle, University} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Emerging Sources Citation Index (ESCI)


Citati:





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