Pregled bibliografske jedinice broj: 113715
Volume Rendering with Least Squares Spline Reconstruction
Volume Rendering with Least Squares Spline Reconstruction // Proceedings of the 9 th IEEE International Conference on Electronics, Circuits and Systems, ICECS 2002 / Barić, A, Magjarević, R, Pejčinović B, Chrzanowska-Jeske, M (ur.).
Zagreb: Antonić, 2002. str. 843-846 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 113715 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Volume Rendering with Least Squares Spline Reconstruction
Autori
Mihajlović, Željka ; Budin, Leo ; Kalafatić, Zoran
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 9 th IEEE International Conference on Electronics, Circuits and Systems, ICECS 2002
/ Barić, A, Magjarević, R, Pejčinović B, Chrzanowska-Jeske, M - Zagreb : Antonić, 2002, 843-846
Skup
The 9 th IEEE International Conference on Electronics, Circuits and Systems, ICECS 2002
Mjesto i datum
Dubrovnik, Hrvatska, 15.09.2002. - 18.09.2002
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
volume rendering; least square spline; reconstruction
Sažetak
This paper presents a volume rendering procedure with embedded least square spline reconstruction. The first part of this paper describes a technique for the continuous representation of descrete signals by using B-splines. Volume element space is an example of the discrete signal which can be continuously represented in terms of the B-spline. Volume rendering is very time-consuming procedure and therefore we down-sample the initial size of the volume. Before the down-sampling some low-pass prefiltering is required. Our design of the prefilter is based on considering the combined operation of the prefiltering and the reconstruction postfiltering. The second part of this paper deals with embedding of the least square spline filter into the volume rendering procedure. The position of the reconstruction point is arbitrary in the volume element space. Reconstruction of the normal vector required for shading could be easily derived from the continuous reconstruction function.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb