Pregled bibliografske jedinice broj: 1130372
Video games addiction and its effect on sleep quality among college students of J.J.Strossmayer University of Osijek
Video games addiction and its effect on sleep quality among college students of J.J.Strossmayer University of Osijek // 10 th Student Congress of Neuroscience - Neuri 2021 Abstract Book
Rab, Hrvatska; Rijeka, Hrvatska, 2021. str. 52-53 (poster, domaća recenzija, sažetak, znanstveni)
CROSBI ID: 1130372 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Video games addiction and its effect on sleep
quality among college students of J.J.Strossmayer
University of Osijek
Autori
Laslo, Dorian ; Berlančić, Terezija ; Bačun, Tatjana ; Degmečić, Dunja
Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni
Izvornik
10 th Student Congress of Neuroscience - Neuri 2021 Abstract Book
/ - , 2021, 52-53
Skup
10th Student Congress of Neuroscience - Neuri 2023
Mjesto i datum
Rab, Hrvatska; Rijeka, Hrvatska, 23.04.2021. - 25.04.2021
Vrsta sudjelovanja
Poster
Vrsta recenzije
Domaća recenzija
Ključne riječi
Addictive Behavior ; Sleep ; Students ; Video Games
Sažetak
In the last couple of years, video games (VG) have become largely accessible, and more and more people started playing them as a result of fun, boredom, or stress relief. They are most popular among children, teenagers, and young adults. However, in many cases instead of providing fun, they have become an addiction that obstructs them in their everyday life and sleeping schedule, resulting in poor sleep quality. The aim of this study was to investigate the frequency of VS addiction and its effect on the sleep quality of college students. This online, anonymous questionnaire study was done during one month by the use of a specially designed questionnaire, which contained Problematic Online Gaming Questionnaire Short Form (POGQSF), Sleep Quality Survey (SQS), and demographic data questions. There was a total of 230 participants currently studying at the University of Osijek. There were 42, 60% (98/230) males. Age median was 22 years with a minimum being 18 and a maximum of 44 years. 16, 5% (38/230) were classified as having problematic gaming habits according to POGQSF, acquired point median was 23 points, the minimum was 12, and the maximum was 55 points. Regarding SQS median of acquired points was 28, minimum was 13, and maximum 64 points. The study has shown that students who were classified as having problematic gaming habits according to POGQSF had poorer sleep quality p=0, 007, also female students had poorer sleep quality p=0, 014. VG addiction disturbs sleep quality in college students of the University of Osijek.
Izvorni jezik
Engleski
Znanstvena područja
Kliničke medicinske znanosti
POVEZANOST RADA
Ustanove:
Klinički bolnički centar Osijek,
Medicinski fakultet, Osijek