Pregled bibliografske jedinice broj: 1125885
Research on gamer motivation factors based on the gamer motivation model framework
Research on gamer motivation factors based on the gamer motivation model framework // MIPRO 2021 : 44th International Convention : Proceedings / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021. str. 782-787 doi:10.23919/MIPRO52101.2021.9596942 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1125885 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Research on gamer motivation factors based on the
gamer motivation model framework
Autori
Vigato, Matija ; Babić, Tihana
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
MIPRO 2021 : 44th International Convention : Proceedings
/ Skala, Karolj - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021, 782-787
Skup
44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2021) ; Computer in Education (CE 2021)
Mjesto i datum
Opatija, Hrvatska, 27.09.2021. - 01.10.2021
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
video games ; gamers ; players ; motivation ; motivation model
Sažetak
Millions of gamers play video games every second, but there are numerous reasons why they do it. Although video games are mainly created for entertainment, they are increasingly being used for educational, artistic, and therapeutic purposes. However, the motives of the players, behind these purposes, are numerous. The game analytics company Quantic Foundry tried to make a categorization of gamer motivations by developing a model that consists of six motivation groups: the action, the social, the mastery, the achievement, the creativity, and the immersion components. They are divided into twelve factors – excitement and destruction ; competition and community ; challenge and strategy ; completion and power ; fantasy and story ; discovery and design. This research followed the framework of Quantic Foundry's model and conducted a survey among the student population of Algebra University College during the academic year 2020/2021. With the presentation of the results of the survey and our subsequent analysis of them, the goal of the conducted research presented in this paper is to contribute to the understanding of what motivates gamers to spend their time playing video games, a question of increasing importance in numerous other fields related to this growing phenomenon.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo, Interdisciplinarne društvene znanosti, Interdisciplinarne humanističke znanosti
POVEZANOST RADA
Ustanove:
Visoko učilište Algebra, Zagreb
Citiraj ovu publikaciju:
Časopis indeksira:
- Scopus