Pregled bibliografske jedinice broj: 1120471
Application of Deep Learning Methods for Detection and Tracking of Players
Application of Deep Learning Methods for Detection and Tracking of Players // Artificial Neural Networks and Deep Learning - Applications and Perspective / Mazzeo, Pier Luigi (ur.).
London : Delhi: IntechOpen, 2021. 75342, 21 doi:10.5772/intechopen.96308
CROSBI ID: 1120471 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Application of Deep Learning Methods for Detection
and Tracking of Players
Autori
Ivasic-Kos, Marina ; Host, Kristina ; Pobar, Miran
Vrsta, podvrsta i kategorija rada
Poglavlja u knjigama, znanstveni
Knjiga
Artificial Neural Networks and Deep Learning - Applications and Perspective
Urednik/ci
Mazzeo, Pier Luigi
Izdavač
IntechOpen
Grad
London : Delhi
Godina
2021
Raspon stranica
ISBN
978-1-83962-374-5
Ključne riječi
handball ; object detector ; object tracking ; action recognition ; person detection ; deep convolutional neural networks ; YOLO ; mask R-CNN ; LSTM ; DeepSort ; Hungarian algorithm ; optical flow ; STIPs
Sažetak
This chapter deals with the application of deep learning methods in sports scenes for the purpose of detecting and tracking the athletes and recognizing their activities. The scenes recorded during handball games and training activities will be used as an example. Handball is a team sport played with the ball with well-defined goals and rules, with a given number of players who can participate in the game as well as their roles. Athletes move quickly throughout the field during the game, change position and roles from defensive to offensive, use different techniques and actions, and very often are partially or completely occluded by another athlete. If artificial lighting and cluttered background are additionally taken into account, it is clear that these are very challenging tasks for object detectors and trackers. The chapter will present the results of various experiments that include player and ball detection using state-of-the-art deep convolutional neural networks such as YOLO v3 or Mask R-CNN, player tracking using Deep Sort, key player determination using activity measures, and action recognition using LSTM. In the conclusion, open issues and challenges in applying deep learning methods in such a dynamic sports environment will be discussed.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti
POVEZANOST RADA
Projekti:
HRZZ-IP-2016-06-8345 - Automatsko raspoznavanje akcija i aktivnosti u multimedijalnom sadržaju iz domene sporta (RAASS) (Ivašić Kos, Marina, HRZZ - 2016-06) ( CroRIS)
Ustanove:
Fakultet informatike i digitalnih tehnologija, Rijeka