Pregled bibliografske jedinice broj: 1051028
Fractals in Assassin’s creed
Fractals in Assassin’s creed // Zbornik radova Filozofskog fakulteta u Splitu, 12 (2019), 3-22 (međunarodna recenzija, članak, znanstveni)
CROSBI ID: 1051028 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Fractals in Assassin’s creed
Autori
Ryle, Simon ; Vestić, Victoria
Izvornik
Zbornik radova Filozofskog fakulteta u Splitu (1846-9426) 12
(2019);
3-22
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni
Ključne riječi
fractals ; narrative ; video game ; hyperobjects ; digital power ; modulation ; biopolitics.
Sažetak
This essay explores the fractal narrative structure of the popular video game Assassin’s Creed (2008). It theorizes a mode of fractal analysis of narration. It explores the existence of a political dimension to fractal aesthetics in Assassin’s Creed in particular, which it claims is alert to important biopolitical insights concerning the situation of contemporary digital power. Drawing from Timothy Morton’s analysis of hyperobjects, it argues that fractals pertain to vital contemporary political questions. Analysing Steven Shaviro’s concept of modulation, the essay finds fractal analysis to be alert to contemporary questions of digital biopolitics. The essay claims that the fractal narrative structure of Assassin’s Creed constitutes an innovative recognition of the biopolitics of video game playing.
Izvorni jezik
Engleski
Znanstvena područja
Interdisciplinarne humanističke znanosti, Književnost
POVEZANOST RADA
Ustanove:
Filozofski fakultet u Splitu,
Sveučilište u Splitu
Profili:
Simon John Ryle
(autor)