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Pregled bibliografske jedinice broj: 1050319

Umjetna inteligencija u računalnim igrama


Kovačević, Renata; Cesar, Ivan; Cafuta, Davor
Umjetna inteligencija u računalnim igrama // Polytechnic & Design, 7 (2019), 02; 118-126 doi:10.19279/TVZ.PD.2019-7-2-15 (međunarodna recenzija, pregledni rad, stručni)


CROSBI ID: 1050319 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Umjetna inteligencija u računalnim igrama
(Artificial intelligence in computer games)

Autori
Kovačević, Renata ; Cesar, Ivan ; Cafuta, Davor

Izvornik
Polytechnic & Design (1849-1995) 7 (2019), 02; 118-126

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, pregledni rad, stručni

Ključne riječi
AI, računalne igre, FSM, MCST, neuronske mreže, genetski algoritmi
(AI, computer games, FSM, MCST, Neural networks, Genetic algorithms)

Sažetak
Today, the highly developed and competitive computer games industry needs to make better and better computer games and beat the competition. In order to keep the players entertained with computer games, manufacturers use a variety of techniques to make games interesting and challenging. This is largely aided by research in the field of artificial intelligence that is extremely well suited for computer games. Games need to be made as complex and unpredictable as possible to provide as much fun as possible. This article explores and gives an overview of all the most popular techniques that can be applied.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Ustanove:
Tehničko veleučilište u Zagrebu

Profili:

Avatar Url Davor Cafuta (autor)

Avatar Url Ivan Cesar (autor)

Avatar Url Renata Kramberger (autor)

Poveznice na cjeloviti tekst rada:

doi polytechnicanddesign.tvz.hr

Citiraj ovu publikaciju:

Kovačević, Renata; Cesar, Ivan; Cafuta, Davor
Umjetna inteligencija u računalnim igrama // Polytechnic & Design, 7 (2019), 02; 118-126 doi:10.19279/TVZ.PD.2019-7-2-15 (međunarodna recenzija, pregledni rad, stručni)
Kovačević, R., Cesar, I. & Cafuta, D. (2019) Umjetna inteligencija u računalnim igrama. Polytechnic & Design, 7 (02), 118-126 doi:10.19279/TVZ.PD.2019-7-2-15.
@article{article, author = {Kova\v{c}evi\'{c}, Renata and Cesar, Ivan and Cafuta, Davor}, year = {2019}, pages = {118-126}, DOI = {10.19279/TVZ.PD.2019-7-2-15}, keywords = {AI, ra\v{c}unalne igre, FSM, MCST, neuronske mre\v{z}e, genetski algoritmi}, journal = {Polytechnic and Design}, doi = {10.19279/TVZ.PD.2019-7-2-15}, volume = {7}, number = {02}, issn = {1849-1995}, title = {Umjetna inteligencija u ra\v{c}unalnim igrama}, keyword = {AI, ra\v{c}unalne igre, FSM, MCST, neuronske mre\v{z}e, genetski algoritmi} }
@article{article, author = {Kova\v{c}evi\'{c}, Renata and Cesar, Ivan and Cafuta, Davor}, year = {2019}, pages = {118-126}, DOI = {10.19279/TVZ.PD.2019-7-2-15}, keywords = {AI, computer games, FSM, MCST, Neural networks, Genetic algorithms}, journal = {Polytechnic and Design}, doi = {10.19279/TVZ.PD.2019-7-2-15}, volume = {7}, number = {02}, issn = {1849-1995}, title = {Artificial intelligence in computer games}, keyword = {AI, computer games, FSM, MCST, Neural networks, Genetic algorithms} }

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