Pregled bibliografske jedinice broj: 1050319
Umjetna inteligencija u računalnim igrama
Umjetna inteligencija u računalnim igrama // Polytechnic & Design, 7 (2019), 02; 118-126 doi:10.19279/TVZ.PD.2019-7-2-15 (međunarodna recenzija, pregledni rad, stručni)
CROSBI ID: 1050319 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Umjetna inteligencija u računalnim igrama
(Artificial intelligence in computer games)
Autori
Kovačević, Renata ; Cesar, Ivan ; Cafuta, Davor
Izvornik
Polytechnic & Design (1849-1995) 7
(2019), 02;
118-126
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, pregledni rad, stručni
Ključne riječi
AI, računalne igre, FSM, MCST, neuronske mreže, genetski algoritmi
(AI, computer games, FSM, MCST, Neural networks, Genetic algorithms)
Sažetak
Today, the highly developed and competitive computer games industry needs to make better and better computer games and beat the competition. In order to keep the players entertained with computer games, manufacturers use a variety of techniques to make games interesting and challenging. This is largely aided by research in the field of artificial intelligence that is extremely well suited for computer games. Games need to be made as complex and unpredictable as possible to provide as much fun as possible. This article explores and gives an overview of all the most popular techniques that can be applied.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
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