Pregled bibliografske jedinice broj: 1028585
Development of computational thinking skills in primary school through digital storytelling with Scratch
Development of computational thinking skills in primary school through digital storytelling with Scratch // Proceedings of the 10th International Conference on e-Learning
Beograd: Belgrade Metropoliten University, 2019. str. 114-119 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1028585 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Development of computational thinking skills in
primary school through digital storytelling
with Scratch
Autori
Hoić-Božić, Nataša ; Holenko Dlab, Martina ; Ursić Budim, Sara ; Mezak, Jasminka
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 10th International Conference on e-Learning
/ - Beograd : Belgrade Metropoliten University, 2019, 114-119
Skup
10th International Conference on e-Learning
Mjesto i datum
Beograd, Srbija, 26.09.2019. - 27.09.2019
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Digital storytelling ; Scratch ; educational games ; GLAT project
Sažetak
Digital storytelling is a process of telling multimedia stories that can be interactive and contain game elements like labyrinths, sorting games, or puzzles. By combining the steps of the traditional storytelling process, creating multimedia, and defining game elements, teachers can encourage their students to acquire many fundamental skills including computational thinking. As a tool for both digital storytelling and computational thinking development, teachers may use a visual programming language Scratch. This paper presents a model for educating primary junior grade school teachers to use digital storytelling with Scratch for achieving learning outcomes of different school subjects as well as for the development of computational thinking skills of their students. The model is included in the blended learning course developed within the Erasmus+ project GLAT (Games for Learning Algorithmic Thinking). The paper brings experiences about educating the teachers enrolled in the GLAT course and engaged in designing interactive Scratch stories.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Učiteljski fakultet, Rijeka,
Fakultet informatike i digitalnih tehnologija, Rijeka