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Pregled bibliografske jedinice broj: 1014911

Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games


Vlahović, Sara; Sužnjević, Mirko; Skorin-Kapov, Lea
Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games // Proceedings of the 15th International Conference on Telecommunications (ConTEL)
Graz, 2019. str. 1-8 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games

Autori
Vlahović, Sara ; Sužnjević, Mirko ; Skorin-Kapov, Lea

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 15th International Conference on Telecommunications (ConTEL) / - Graz, 2019, 1-8

Skup
15th International Conference on Telecommunications (ConTEL 2019)

Mjesto i datum
Graz, Austrija, 03.07.2019. - 05.07.2019

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Qualty of Experience, VR, First Person Shooter, Network latency

Sažetak
In this paper we present the results of two user studies focused on exploring Virtual Reality (VR) first person shooter games. We observe and analyze the impact of network latency on subjective (Quality of Experience, willingness to continue playing in given network conditions, perceived weapon precision) and objective (in-game survival rates) metrics, leading to the conclusion that VR games potentially display a degree of latency-sensitivity that is comparable to first-person non-VR games. Furthermore, after comparing inconsistencies in the outcomes of conducted studies, we provide a detailed discussion on noise-introducing contextual factors (weapon choice, level of difficulty, social context) that might have influenced the results of our initial study, and highlight the impact of methodology on the overall conclusiveness of user studies focused on multiplayer games. These findings may serve as guidelines for the design of future studies on networked VR applications and multiplayer games in general.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Sara Vlahović (autor)

Avatar Url Lea Skorin-Kapov (autor)


Citiraj ovu publikaciju:

Vlahović, Sara; Sužnjević, Mirko; Skorin-Kapov, Lea
Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games // Proceedings of the 15th International Conference on Telecommunications (ConTEL)
Graz, 2019. str. 1-8 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Vlahović, S., Sužnjević, M. & Skorin-Kapov, L. (2019) Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games. U: Proceedings of the 15th International Conference on Telecommunications (ConTEL).
@article{article, author = {Vlahovi\'{c}, Sara and Su\v{z}njevi\'{c}, Mirko and Skorin-Kapov, Lea}, year = {2019}, pages = {1-8}, keywords = {Qualty of Experience, VR, First Person Shooter, Network latency}, title = {Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games}, keyword = {Qualty of Experience, VR, First Person Shooter, Network latency}, publisherplace = {Graz, Austrija} }
@article{article, author = {Vlahovi\'{c}, Sara and Su\v{z}njevi\'{c}, Mirko and Skorin-Kapov, Lea}, year = {2019}, pages = {1-8}, keywords = {Qualty of Experience, VR, First Person Shooter, Network latency}, title = {Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games}, keyword = {Qualty of Experience, VR, First Person Shooter, Network latency}, publisherplace = {Graz, Austrija} }




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