Nalazite se na CroRIS probnoj okolini. Ovdje evidentirani podaci neće biti pohranjeni u Informacijskom sustavu znanosti RH. Ako je ovo greška, CroRIS produkcijskoj okolini moguće je pristupi putem poveznice www.croris.hr
Slika profila

Nataša Hoić-Božić

7707

Nataša

Hoić-Božić

prof. dr. sc.

Naziv Uloga Akcije
Games for Learning Algorithmic Thinking voditelj
Podrška vrednovanju znanja iz STEM područja u sustavu preporučivanja ELARS suradnik
Sustav preporučivanja za računalom podržano učenje voditelj
Creative Classroom voditelj na ustanovi
Digitalne igre u kontekstu učenja, poučavanja i promicanja inkluzivnog obrazovanja voditelj
Coding4Girls voditelj na ustanovi
Relevant assessment and pedagogies for inclusive digital education suradnik
STEM(AJMO!) suradnik
Upskilling and certification scheme for virtual educators – VirtualEdu suradnik
Naziv Akcije
Vrcelj, Ana; Hoić-Božić, Nataša; Holenko Dlab, Martina Use of Gamification in Primary and Secondary Education: A Systematic Literature Review // International journal of educational methodology, 9 (2023), 1; 13-27. doi: 10.12973/ijem.9.1.13
Hoić-Božić, Nataša; Holenko Dlab, Martina Experiences With the Integration of MOOCs Into Online Courses Through E-tivity // 2023 IEEE Learning with MOOCs (LWMOOCS) Proceedings. Cambridge: IEEE, 2023. str. 1-5 doi: 10.1109/LWMOOCS58322.2023.10305968
Vrcelj, Ana; Hoić-Božić, Nataša; Holenko Dlab, Martina Attitudes of Secondary School Teachers towards Gamification // ICRESS 2023 - International Conference on Research in Education and Social Sciences Proceedings Book. Istanbul: ISRES Publishing, 2023. str. 54-66
Gordan Đurović ; Martina Holenko Dlab ; Nataša Hoić- Božić EXPLORING THE EFFECTIVENESS OF CONTINUOUS ONLINE SUMMATIVE ASSESSMENT IN A VOCATIONAL STEM COURSE // Zbornik Veleučilišta u Rijeci / Journal of the Polytechnic of Rijeka, 10 (2022), 1; 73-90. doi: 10.31784/zvr.10.1.5
Vrcelj, Ana ; Holenko Dlab, Martina ; Hoić-Božić, Nataša Students' Acceptance of Gamification in Secondary School Computer Science Classes // EDULEARN22 Proceedings / Chova, Luis Gomez ; Lopez Martinez, Agustin ; Lees, Joanna (ur.). Valencia: International Academy of Technology, Education and Development (IATED), 2022. str. 1162-1169 doi: 10.21125/edulearn.2022.0314
Stančin, Kristian ; Hoić-Božić, Nataša ; Skočić Mihić, Sanja Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities International Journal of Game-Based Learning, 12 (2022), 1; 1-15. doi: 10.4018/IJGBL.313637
Stančin, Kristian ; Hoić-Božić, Nataša ; Holenko Dlab, Martina Digital games for acquiring everyday life skills for students with intellectual disabilities // Proceedings of the 15th European Conference on Game Based Learning ECGBL 2021 / Fotaris, Panagiotis (ur.). Brighton, 2021. str. 927-930
Holenko Dlab, Martina ; Hoic-Bozic, Natasa Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia // Education and information technologies, 26 (2021), 2; 18, 24. doi: 10.1007/s10639-021-10471-w
Vrcelj, Ana ; Hoić-Božić, Nataša ; Holenko Dlab, Martina Using Digital Tools for Gamification in Schools // MIPRO 2021 44th International Convention Proceedings / Skala, Karolj (ur.). Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021. str. 906-910
Hoić-Božić, Nataša ; Holenko Dlab, Martina Uvod u e-učenje: obrazovni izazovi digitalnog doba. Rijeka: Sveučilište u Rijeci, 2021
nije evidentirano
nije evidentirano