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Achievements and Usage of Learning Materials in Computer Science Hybrid Courses (CROSBI ID 263857)

Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija

Bernik, Andrija ; Radošević, Danijel ; Bubaš, Goran Achievements and Usage of Learning Materials in Computer Science Hybrid Courses // Journal of Computer Sciences, 15 (2019), 3; 247-257. doi: 10.3844/jcssp.201

Podaci o odgovornosti

Bernik, Andrija ; Radošević, Danijel ; Bubaš, Goran

engleski

Achievements and Usage of Learning Materials in Computer Science Hybrid Courses

The term gamification is used to describe the implementation of computer game elements into non-game-based systems. We have expended our previous research and in this article we’ve introduced new concept model for comprehensive gamified approach based on literature findings. Next, we empirically tested two hypotheses regarding the learning achievement in specific topics of online university courses “3D Modeling” and “Programming II”. These hypotheses were: H1-an online course designed with the use of computer game elements enables better learning achievement in comparison to traditional non-gamified e-learning and H2-an online course designed with the use of computer game elements positively influences the frequency of use of the learning material. Both hypotheses were confirmed, based on which final conclusions were drawn regarding the use of gamification in computer science hybrid courses.

Gamification ; LMS ; 3D Modeling ; Programming ; Implementation Results

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Podaci o izdanju

15 (3)

2019.

247-257

objavljeno

1549-3636

1552-6607

10.3844/jcssp.201

Trošak objave rada u otvorenom pristupu

Povezanost rada

Informacijske i komunikacijske znanosti, Obrazovne znanosti

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