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Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits (CROSBI ID 263407)

Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija

Matijević, Milan ; Topolovčan, Tomislav Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits // Revija za elementarno izobraževanje = Journal of elementary education, 12 (2019), 1; 1-26

Podaci o odgovornosti

Matijević, Milan ; Topolovčan, Tomislav

engleski

Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits

The paper analyzes the positive effects of video games on teen development and on teenagers' informal learning. The participants in the research were teenagers. The analysis and interpretation of games and explanations of their pedagogical merit indicate that players recognize their value for informal learning. Latent characteristics of video games include positive elemests such as taking responsibility, teamwork, sense of belonging, creativity, multiculturalism, personal virtues and values, emotion management, learning new information and skills, motor skills development and professional orientation. In that respect, it is possible to conclude that gaming may help in the development of certain abilities important for informal as well as formal learning in today's digital age.

digital media, informal learning, teenagers, video games, a qualitative analysis

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Podaci o izdanju

12 (1)

2019.

1-26

objavljeno

1855-4431

2350-4803

Povezanost rada

Obrazovne znanosti, Pedagogija