Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits (CROSBI ID 263407)
Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Matijević, Milan ; Topolovčan, Tomislav
engleski
Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits
The paper analyzes the positive effects of video games on teen development and on teenagers' informal learning. The participants in the research were teenagers. The analysis and interpretation of games and explanations of their pedagogical merit indicate that players recognize their value for informal learning. Latent characteristics of video games include positive elemests such as taking responsibility, teamwork, sense of belonging, creativity, multiculturalism, personal virtues and values, emotion management, learning new information and skills, motor skills development and professional orientation. In that respect, it is possible to conclude that gaming may help in the development of certain abilities important for informal as well as formal learning in today's digital age.
digital media, informal learning, teenagers, video games, a qualitative analysis
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Podaci o izdanju
12 (1)
2019.
1-26
objavljeno
1855-4431
2350-4803