Methodology of teaching 3D design (CROSBI ID 674544)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Predrag Šuka
engleski
Methodology of teaching 3D design
In today’s world of stunning visual effects and artwork it’s at times impossible to determine the virtual Computer-generated imagery (later referred as CGI), from the real models and live footage. This paper tackles ways that define best possible approaches in giving knowledge of 3D design, making one receiving aforesaid grow from a regular viewer to a 3D artist. Ways of visually presenting each step in teaching, defining concepts with live examples, researching proven techniques and time management during learning process for far better understanding. Without proper guidance, defined goals and clear concepts that can be given when firstly encountering 3D design via a course learning experience, all that could be most easily defined as “per aspera ad astra”.
methodology, teaching, 3D design, concepts, perception
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Podaci o prilogu
1299-1301.
2011.
objavljeno
Podaci o matičnoj publikaciji
Podaci o skupu
Annals of DAAAM & Proceedings
predavanje
23.11.2011-26.11.2011
Beč, Austrija