Reinforcement learning in simulated systems (CROSBI ID 420822)
Ocjenski rad | diplomski rad
Podaci o odgovornosti
Livaja, Vladimir Dragutin
Pripužić, Krešimir
engleski
Reinforcement learning in simulated systems
In this thesis we focused on implementing a reinforcement agent that was able to generalize to various simulated systems and in doing so ; showed the ability of the reinforcement learning algorithm to adapt. Fundamentals of deep learning were also described. Using Tensorflow, a reinforcement learning agent was implemented. The agent was evaluated on three different scenarios: Pacman from the Atari 2600 games and two different scenarios of the game Doom. The evaluation results were shown via graphs.
Reinforcement learning ; agent ; environment ; deep neural networks ; Q values ; state values ; experience replay ; recurrent networks.
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Podaci o izdanju
50
09.07.2018.
obranjeno
Podaci o ustanovi koja je dodijelila akademski stupanj
Fakultet elektrotehnike i računarstva
Zagreb