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Assessing emotional responses induced in virtual reality using a consumer EEG headset: A preliminary report (CROSBI ID 662209)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Horvat, Marko ; Dobrinić, Marko ; Novosel, Matej ; Jerčić, Petar Assessing emotional responses induced in virtual reality using a consumer EEG headset: A preliminary report // Proceedings of the 41st International Convention on Information and Communication Technology, Electronics and Microelectronics MIPRO 2018 / Biljanović, Petar (ur.). Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2018. str. 1175-1179

Podaci o odgovornosti

Horvat, Marko ; Dobrinić, Marko ; Novosel, Matej ; Jerčić, Petar

engleski

Assessing emotional responses induced in virtual reality using a consumer EEG headset: A preliminary report

We report on a pilot study involving emotion elicitation in virtual reality (VR) and assessment of emotional responses with a consumer-grade EEG device. The stimulation used HTC Vive VR system showing pictures from NAPS database within a specifically designed virtual environment. The stimulation consisted of two distinct sequences with 10 pictures of happiness and 10 pictures of fear. Each picture was contained in a separate virtual room that the participants traveled through along a preset path. The estimation employed EMOTIV EPOC+ 14- channel EEG headset and a custom- developed application. The software wirelessly received EEG signals from alpha, beta low, beta high, gamma and theta bands, time-stamped them and dynamically stored in a relational database for subsequent analysis. Our preliminary results show that statistically significant correlations between valence and arousal ratings of pictures and EEG bands are present but highly personalized. Simultaneous correct placement of VR and EEG headsets is demanding and precise localization of electrodes is difficult. In fact, if emotion estimation is not strictly necessary we recommend using devices with fewer electrodes. Nevertheless, we found the EEG to be effective. By acknowledging its limitations, and using the headset in the correct context, experiments involving emotions may be significantly amended.

Affective Multimedia Databases, Virtual Reality, Human-Computer Interaction, Affective Computing, EEG, Psychophysiology

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Podaci o prilogu

1175-1179.

2018.

objavljeno

Podaci o matičnoj publikaciji

Proceedings of the 41st International Convention on Information and Communication Technology, Electronics and Microelectronics MIPRO 2018

Biljanović, Petar

Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO

978-953-233-096-0

Podaci o skupu

MIPRO 2018

predavanje

21.05.2018-25.05.2018

Opatija, Hrvatska

Povezanost rada

Računarstvo