Pretražite po imenu i prezimenu autora, mentora, urednika, prevoditelja

Napredna pretraga

Pregled bibliografske jedinice broj: 938833

Exploring Willingness to Pay for Electric Vehicle Charging with Gamified Survey


Dorcec, Lara; Pevec, Dario; Vdovic, Hrvoje; Babic, Jurica; Podobnik, Vedran
Exploring Willingness to Pay for Electric Vehicle Charging with Gamified Survey // Proceedings of the 3rd International Conference on Smart and Sustainable Technologies (SpliTech 2018)
Split: IEEE, 2018. str. 1-8 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 938833 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Exploring Willingness to Pay for Electric Vehicle Charging with Gamified Survey

Autori
Dorcec, Lara ; Pevec, Dario ; Vdovic, Hrvoje ; Babic, Jurica ; Podobnik, Vedran

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 3rd International Conference on Smart and Sustainable Technologies (SpliTech 2018) / - Split : IEEE, 2018, 1-8

Skup
3rd International Conference on Smart and Sustainable Technologies (SpliTech 2018)

Mjesto i datum
Split, Hrvatska, 26-29.06.2018

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Electric Vehicles, Willingness to Pay, Charging, Gamification, Survey

Sažetak
The on-going trends of promoting electric vehicles (EVs) via free charging resulted in the acceptance of this new transportation technology by early adopters. However, as EVs are more and more becoming a mass-market technology, the era of free charging will finish and EV owners' willingness to pay for the charging service will become a critical parameter for both transportation and energy industries. That being said, this work explores how do people value the EV charging service. Since the relevant datasets are extremely scarce due to the low EV market penetration levels, this work uses the gamified survey for eliciting willingness to pay for EV charging. The experimental setup includes both the classic (text-only) questionnaire, as well as the game-based questionnaire. Interesting insights on the willingness to pay for EV charging were identified and validated against the relevant study from the literature. Finally, evidence from user experience analysis of the questionnaires suggests that use of gamification is the beneficial approach to perform a survey as it has superior hedonic quality in comparison to the classic methods (text-only questionnaire).

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo, Ekonomija



POVEZANOST RADA


Ustanove
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Hrvoje Vdović (autor)

Avatar Url Vedran Podobnik (autor)

Avatar Url Jurica Babić (autor)

Avatar Url Dario Pevec (autor)

Citiraj ovu publikaciju

Dorcec, Lara; Pevec, Dario; Vdovic, Hrvoje; Babic, Jurica; Podobnik, Vedran
Exploring Willingness to Pay for Electric Vehicle Charging with Gamified Survey // Proceedings of the 3rd International Conference on Smart and Sustainable Technologies (SpliTech 2018)
Split: IEEE, 2018. str. 1-8 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Dorcec, L., Pevec, D., Vdovic, H., Babic, J. & Podobnik, V. (2018) Exploring Willingness to Pay for Electric Vehicle Charging with Gamified Survey. U: Proceedings of the 3rd International Conference on Smart and Sustainable Technologies (SpliTech 2018).
@article{article, year = {2018}, pages = {1-8}, keywords = {Electric Vehicles, Willingness to Pay, Charging, Gamification, Survey}, title = {Exploring Willingness to Pay for Electric Vehicle Charging with Gamified Survey}, keyword = {Electric Vehicles, Willingness to Pay, Charging, Gamification, Survey}, publisher = {IEEE}, publisherplace = {Split, Hrvatska} }




Contrast
Increase Font
Decrease Font
Dyslexic Font