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Development of algorithm for continuous generation of a computer game in terms of usability and optimization of developed code in computer science (CROSBI ID 250896)

Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija

Skala, Tibor ; Cviljušac, Vladimir ; Mustač, Kristijan Development of algorithm for continuous generation of a computer game in terms of usability and optimization of developed code in computer science // Acta graphica, 28 (2018), 2; 55-58. doi: 10.25027/agj2017.28.v28i2.133

Podaci o odgovornosti

Skala, Tibor ; Cviljušac, Vladimir ; Mustač, Kristijan

engleski

Development of algorithm for continuous generation of a computer game in terms of usability and optimization of developed code in computer science

As both hardware and software have become increasingly available and constantly developed, they globally contribute to improvements in technology in every field of technology and arts. Digital tools for creation and processing of graphical contents are very developed and they have been designed to shorten the time required for content creation, which is, in this case, animation. Since contemporary animation has experienced a surge in various visual styles and visualization methods, programming is built-in in everything that is currently in use. There is no doubt that there is a variety of algorithms and software which are the brain and the moving force behind any idea created for a specific purpose and applicability in society. Art and technology combined make a direct and oriented medium for publishing and marketing in every industry, including those which are not necessarily closely related to those that rely heavily on visual aspect of work. Additionally, quality and consistency of an algorithm will also depend on proper integration into the system that will be powered by that algorithm as well as on the way the algorithm is designed. Development of an endless algorithm and its effective use will be shown during the use of the computer game. In order to present the effect of various parameters, in the final phase of the computer game development an endless algorithm was tested with varying number of key input parameters (achieved time, score reached, pace of the game).

object-oriented programming ; computer game ; endless algorithm

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Podaci o izdanju

28 (2)

2018.

55-58

objavljeno

0353-4707

1848-3828

10.25027/agj2017.28.v28i2.133

Povezanost rada

Grafička tehnologija, Računarstvo

Poveznice