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Overview of current virtual reality technologies research and applications (CROSBI ID 661276)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Agić, Ana ; Mandić, Lidija ; Pap, Klaudio ; Stanić Loknar, Nikolina ; Overview of current virtual reality technologies research and applications // PRINTING & DESIGN 2018 / Gršić Žiljak, Jana (ur.). Zagreb: FotoSoft (FS), 2018. str. 98-103

Podaci o odgovornosti

Agić, Ana ; Mandić, Lidija ; Pap, Klaudio ; Stanić Loknar, Nikolina ;

engleski

Overview of current virtual reality technologies research and applications

In this paper short history of virtual reality, current virtual reality devices, principles of work and applications in different fields are given. Virtual reality as technology has been developing since the middle of last century, but its commercial use has experienced an uplift with relatively cheap and accessible devices. As for leading devices we can single out HTC Vive, Microsoft Hololens, Oculus Rift and PlayStation VR. One of many definitions explains virtual reality as scientific and technical domain which uses computer science and behavioral interfaces to simulate virtual world, by using 3D entities which can have interaction in real time in- between or with one or several users in pseudo- natural immersion through sensory channels. There are three main characteristics of VR systems ; immersion, interaction and imagination. Some of many different fields that virtual reality covers are gaming industry, medical application and architectural visualizations.

virtual reality, immersion, imagination

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Podaci o prilogu

98-103.

2018.

objavljeno

Podaci o matičnoj publikaciji

PRINTING & DESIGN 2018

Gršić Žiljak, Jana

Zagreb: FotoSoft (FS)

2459-8836

Podaci o skupu

Međunarodni znanstveni skup Tiskarstvo & dizajn 2018.

predavanje

16.03.2018-16.03.2018

Zagreb, Hrvatska

Povezanost rada

nije evidentirano