Integrating localization into a video game (CROSBI ID 656914)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Seljan, Sanja ; Katalinić, Josip
engleski
Integrating localization into a video game
The aim of the paper is to analyse the integration of the localization process within a video game from the engineering perspective, paying attention to tools and resources, processes and project management. Localization is perceived in the context of the global market with regard to language, market needs, time, monetization and project organization. In the paper, the integration of localization into project setting is analysed, then methods of automation of localization, quality assurance and time aspect. The authors suggest several stages of automation in the localization process, such as key-value pairs imported from spreadsheets, dynamic retrieval in the context, separation of code from the content, modularity and point out the importance of quality assurance. Investing in quality assurance of the localization is essential and it is achieved through a number of methods and storage structures where a systematic access to text ensures the visibility.
localization, video game, automation, project organization, quality assurance
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
Podaci o prilogu
43-55.
2017.
objavljeno
10.17234/INFUTURE.2017.6
Podaci o matičnoj publikaciji
6th International Conference The Future of Information Sciences INFuture2017: Integrating ICT in Society
Atanassova, Iana ; Zaghouani, Wajdi ; Kragić, Bruno ; AAs, Kuldar ; Stančić, Hrvoje ; Seljan, Sanja
Zagreb: Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveučilišta u Zagrebu
1847-8220
Podaci o skupu
INFuture2017: Integrating ICT in Society
predavanje
08.11.2017-10.11.2017
Zagreb, Hrvatska