Developing MOBA games using the Unity game Engine (CROSBI ID 653491)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Polančec, Domagoj ; Mekterović, Igor
engleski
Developing MOBA games using the Unity game Engine
MOBA (Multiplayer Online Battle Arena) games are currently one of the most popular online video game genres. This paper discusses implementation of a typical MOBA game prototype for Windows platform in a popular game engine Unity 5. The focus is put on using the built-in Unity components in a MOBA setting, developing additional behaviours using Unity's Scripting API for C# and integrating third party components such as the networking engine, 3D models, and particle systems created for use with Unity and available through the Unity Asset Store. A brief overview of useful programming design patterns as well as design patterns already used in Unity is given. Various game state synchronization mechanisms available in the chosen networking engine, Photon Unity Networking, and their usage when synchronizing different types of game information over multiple clients are also discussed. The implemented game retains most of the main features of the modern MOBA games such as heroes with different play styles, skills, team versus team competition, resource collection and consumption, varied maps and defensive structures. The paper concludes with comments on Unity 5 as a MOBA game development environment and execution engine.
MOBA games ; Unity engine
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Podaci o prilogu
1762-1767.
2017.
objavljeno
Podaci o matičnoj publikaciji
Proceedings of 40th Jubilee International Convention MIPRO 2017
Petar Biljanović
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO
978-953-233-093-9
Podaci o skupu
40th jubilee international convention on information and communication technology, electronics and microelectronics
predavanje
22.05.2017-26.05.2017
Opatija, Hrvatska