Kinect as Master of Puppets: Animating Avatars for Virtual and Augmented Reality (CROSBI ID 650209)
Prilog sa skupa u zborniku | ostalo | međunarodna recenzija
Podaci o odgovornosti
Čobanov, Mateo ; Džaja, Barbara ; Musić, Josip
engleski
Kinect as Master of Puppets: Animating Avatars for Virtual and Augmented Reality
Today, Virtual Environment (VE) can be variated in two different directions, Virtual Reality (VR) and Augmented Reality (AR). VR is completely immersible to the subject on his way to the synthetic world and one cannot perceive the real environment around him. On the other hand, AR uses digital or computer generated information like images, audio, video, integrating them in a real-time environment. AR technically can be used to stimulate all five senses, but its most common use was and still is the visual one. This paper examines possibilities and challenges of using Microsoft Kinect sensor as tool for animating characters in VR. Paper also explores AR created for Android platform. Two case studies were performed, one on a desktop computer (VR) and another on Android mobile phone (AR). Results are presented and discussed as well as possible improvements.
AR, VR, Avatar, Kinect, real-time animation
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Podaci o prilogu
2017.
objavljeno
Podaci o matičnoj publikaciji
Proceedings of 2nd International Multidisciplinary Conference on Computer and Energy Science (SpliTech2017)
Split: Fakultet elektrotehnike, strojarstva i brodogradnje Sveučilišta u Splitu
978-953-290-070-5
Podaci o skupu
2nd International Multidisciplinary Conference on Computer and Energy Science SpliTech 2017
predavanje
12.07.2017-14.07.2017
Split, Hrvatska